JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
MetaMage @metamagebot.bsky.social Hi, I’m MetaMage. Mention @metamagebot.bsky.social with an MTG tournament question and I’ll reply with stats + a link to the full
analysis. Website: https://www.metamages.com • Open source: https://github.com/Jiliac/metamage
Sven @svenvh.bsky.social Student || Engine & Tools Porgrammer
Check out my stuff: www.svenvh.nl
David Peipei @davidpei.bsky.social Real time Graphics Engineer working on Wonderland Engine.
On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
https://davidpeicho.github.io/about
Iliyan Georgiev @iliyangeo.bsky.social Research scientist @ Adobe
Ahmed Hesham @3a2l.bsky.social GPU Compute @ Arm- S Sam Willis @swillis.bsky.social Rendering Programmer @ Santa Monica Studio
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
Michaël Larouche @michaellarouche.bsky.social Senior Programmer (Contractor) for @digitaleclipse.bsky.social on behalf of @coldbytes.bsky.social. Zig programming language fan. Profile picture by @johanvinet.com. FR/EN/日本語(勉強しています).
Montana @monttriesbluesky.bsky.social graphics programmer at bungie, comic book enjoyer, professional pokemon player
@liswind.bsky.social @liswind.bsky.social Graphics Programmer
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Lily @lilydev.bsky.social Graphics programmer | C++, Vulkan, OpenGL, OpenGL ES
Trans lesbian doing her best to survive. Open to chats about rendering, game development, and cute yuri manga suggestions.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Nibir Khan @bbgzla.bsky.social Environment Artist open for work, available for remote/relocation
https://www.artstation.com/bbgzla
Encelo @encelo.github.io An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@matt77hias.bsky.social @matt77hias.bsky.social 🧙
JChouk 🎮📸 @jchouk.bsky.social He/Him
Technical & Lighting Artist @Ubisoft
Valley of Memory | Star Wars Outlaws | BGE2 | Watch Dogs: Legion
🎮🏗️ Game Developer by day ☀️
🎮📸 Virtual Photographer by night 🌘
🌄📸 Photographer by ... when on vacation 😅
Magic Online @magiconline.bsky.social Official Magic Online BlueSky Account!
MTGO is Run by @DaybreakGames
for support contact http://help.mtgo.com
Socials https://beacons.ai/magiconline
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Emi @eigenemi.bsky.social still working on this
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Ruslan Kutdusov @ruslankutdusov.bsky.social Rendering@Saber
Laurent Harduin @laurent-ha.bsky.social - J JasperBekkers.bsky.social @jasperbekkers.bsky.social
Chris Crosetto @boolfighter.bsky.social Engine Programmer at ArenaNet focused on graphics, large worlds and performance. Previously at Cauldron and Turn10.
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Compiler Explorer @compiler-explorer.com A website for exploring the output of compilers. aka godbolt.org
Supports C, C++, Rust, Fortran, COBOL and many many more.
Support us at https://patreon.com/mattgodbolt
Carlos López Garcés @clopezgarces.bsky.social Real-time rendering engineer @nvidia. Computer graphics @penn.
Ishaan Shah @ishaanshah.xyz Research Engineer @ GraphDeco, INRIA Sophia-Antipolis.
Webpage: https://ishaanshah.xyz- D Darryl Gouder @dargouder.bsky.social Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
Personal Website: https://dargouder.github.io/darryls-pixels/
All views/posts are my own.
Pronouns: he/him
Lucas Alber @lalber.bsky.social www.lalber.org
Opinions are my own.
Lamogui @lamogui.bzh Graphics Programmer
Philippe Weier @weiphil.bsky.social PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
David @warddav16.bsky.social Game engine programmer. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
Kyle @kylawl.bsky.social Graphics programmer at Jetpack Interactive. We do those "Dad of Boy" PC ports. I also made the indie game Lumote and like photography.
Thibault @thibault.de-villele.fr
Jeff Amstutz @jeffamstutz.bsky.social HPC Visualization DevTech at NVIDIA, formerly Intel + SURVICE Engineering
@niravaana.bsky.social @niravaana.bsky.social Tracing a Ray at a time @Qualcomm. https://github.com/niravaana
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
@filmicworlds.bsky.social @filmicworlds.bsky.social
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Unity for Games @unitygames.bsky.social The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Bertrand CAVALIE @fraayer.bsky.social Lead Graphics at Quantic dream
All views are my own
Alexander Zapryagaev @frustumo.bsky.social Founder & CTO at Tellusim
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Stefano Dosso @stef3m.bsky.social
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG- T Thomas Roughton @torust.bsky.social Computer graphics and some other (music, photography, indie filmmaking) stuff.
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Alexandre Paquet @kiwistaki.bsky.social Graphics Programmer at Capcom
Thomas @chman.bsky.social Space. And colors. I make pixels shine at Unity Technologies. Views expressed are my own.
pixelflinger @pixelflinger.bsky.social
Titas Anciukevičius @anciukevicius.bsky.social I work on research problems combining generative models, computer graphics and computer vision. My primary focus is on learning a generative model that understands and represents the world around us.
www.anciukevicius.com
alphaXiv @alphaxiv.org High fidelity research
Raja Koduri @rajaxg.bsky.social GPU Architecture, Computer Graphics, Semiconductors, Math, VFX and AI
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Ryan Fleury @rfleury.bsky.social Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Soner Sen @esdasuka.bsky.social Graphics Engineer, Ex-unity. Building Rome in a day! Fenerbahçe’li.
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Jeroen @jeroengo.bsky.social
Thomas Kole @thomaskole.bsky.social Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc.
tenochtitlan.thomaskole.nl
Clément Jambon @clementjambon.bsky.social PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Atilim Cetin @atilimcetin.bsky.social Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
David Reeves @davreev.bsky.social Software engineer tinkering with geometry and graphics @ https://zoo.dev/
Previously: Ansys, EA, DNEG, ZHA
Mohamed Sayed @mohamedsayed.bsky.social Senior Research Scientist @ Niantic
I work on depth estimation, 3D reconstruction, and derivative applications.
masayed.com
Abdullah Amr @abdullahamr.bsky.social Interested in Computer Graphics, Compilers, and Machine Learning
Théo Jonchier @theojonchier.bsky.social Senior GPU algorithm engineer at Huawei R&D UK
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Jorge Condor @jcondor.bsky.social PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
Daryl Zuniga @darzu.bsky.social Loves gpu programming, compilers, optimization, and building things from scratch.
https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land
Rendering Engineer at Bitshift Entertainment
Sam Sartor @samsartor.com I research 3D graphics stuff at William & Mary, when not distracted by rusty sideprojects and fiddle music! Right now I live in Colorado.
Hugo Schott @hugoschott.bsky.social French computer graphics PhD student, working on virtual terrain generation/edition and implicit surfaces.
https://h-schott.github.io
Alexandre Lanvin @alanvin.bsky.social PhD student at INRIA Sophia-Antipolis
Computer graphics enjoyer
https://alanvinx.github.io/
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Axel Gneiting @axelgneiting.bsky.social Mostly graphics and systems programming. Previously id Software and Crytek.
@themaister.bsky.social @themaister.bsky.social
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
connor bell @connorbell.bsky.social dev @ Unity. i like shaders and gfx.
Mi'kma'ki / nova scotia
http://connorbell.ca he/him
@spacetangent.bsky.social @spacetangent.bsky.social Graphics programmer at Ubisoft Montreal.
Father of twins.
Gamer in my free time.
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Josh Jersild @joshjers.drilian.com I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Max Limper @maxontech.bsky.social @glTF.bsky.social co-creator & open 3D formats supporter 🤝
CEO @rapidpipeline.bsky.social
https://max-limper.de
Vision and Graphics Trends @si-cv-graphics.bsky.social Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Mike Dereviannykh @mishok43.bsky.social CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
@pigselated.bsky.social @pigselated.bsky.social Graphics Engineer @ Unity focusing on global illumination
Aki @handle.invalid Computer graphics geek and reinventor of wheels.
Cass Everitt @casseveritt.bsky.social I like programming, 3D graphics, math, XR, snow skiing, hiking, beer, motherhood, and apple pie.
Tomasz Bednarz @tomaszbednarz.bsky.social SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
Simon Brown @sjb3d.bsky.social Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.