Javier Suárez @jsuarezruiz.bsky.social Community helper, speaker, geek, former Microsoft MVP. Working on
.NET MAUI at Microsoft. #dotnet #dotnetmaui
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Simon Carter @bbbscarter.bsky.social Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Posts likely to be about #gamedev #godot #emacs #coding
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Jon Skeet @jonskeet.uk Christian, husband of @hollywebb.bsky.social father, feminist, software engineer at Trainline, author, Stack Overflow contributor. He/him.
(All views expressed are my own, and not that of my employer.)
@c0de517e.bsky.social @c0de517e.bsky.social
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@amerkoleci.bsky.social @amerkoleci.bsky.social
Sergiy Teplyakov @steplyakov.bsky.social Software Engineer at MSFT. Opinions are my own.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Lucas Alber @lalber.bsky.social www.lalber.org
Opinions are my own.
NuGet @nuget.org #NuGet is the package manager for .NET.
Packages: http://NuGet.org
Docs: http://docs.microsoft.com/nuget
GitHub: http://github.com/nuget/home
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Jb Evain @jb.evain.net C# and .NET for game developers at Microsoft. Update is called once per frame. I have friends everywhere.
Microsoft Developer @developer.microsoft.com Dive into the biggest news from Microsoft Build and learn how to start building with it today
https://blogs.microsoft.com/blog/2026/06/02/microsoft-build-2026-be-yourself-at-work/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
𝔻𝕖𝕖𝕡 𝕋𝕙𝕠𝕥 @thatsgoodweb.bsky.social my hearts as full as a baked potatah
i post sci-fi/fantasy/retro/weird art and images mostly
cashapp: $thatsgoodweb if you wanna help me pay bills
🚨this is a no AI zone🚨
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Stone Tao @stonet2000.bsky.social simulation & research @physical_int
http://stoneztao.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Microsoft @microsoft.com AI, Cloud, Productivity, Computing, Gaming & Apps ☀️
John Calsbeek @calsbeek.bsky.social Programming asks you to take your dreams and shatter them into little pieces so that other programmers can call methods on them
Kayla Cinnamon ☕️ @kaylacinnamon.bsky.social Senior Technical PM at Microsoft & GitHub, former PM for Windows Terminal, Microsoft PowerToys, Cascadia Code, and Windows developer experiences 👩💻✨
Tom Spilman @tomspilman.sickhead.com Programmer and co-owner of Sickhead Games, Board member at the MonoGame Foundation, human analog.
sickhead.com | monogame.net | github.com/tomspilman
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Simon Brown @sjb3d.bsky.social Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
Jim Tilander @jtilander.bsky.social Used to be a game developer.
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Avalonia UI @avaloniaui.net Develop desktop, mobile, embedded, and WebAssembly apps with C# & XAML from a single codebase.
https://avaloniaui.net
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Stability AI @stabilityai.bsky.social We’ll help you make it like nobody’s business. Multimodal media generation and editing tools to get your idea to production. Self-deploy? 👍 Need a partner? 🤝
Daniel Lemire @lemire.bsky.social Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
Randall Munroe @xkcd.com
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Blender🔶 @blender3d.bsky.social Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. ❤️ Now on bluesky!
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Miettinen Jesse - Blenderesse @miettinenjesse.bsky.social Blender, geometrynodes, proceduralism, RND and just playing around
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
JetBrains @jetbrains.com On a mission to make software development a more productive and enjoyable experience. Make it happen. With Code.
The Progress Network @progressntwrk.bsky.social 😀 Take a break from doomscrolling!
We share tech, science, health, environment, and social progress
What Could Go Right? newsletter and podcast 👇
linktr.ee/progressntwrk
Chris Offner @chrisoffner3d.bsky.social Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Molly White @molly.wiki writes citationneeded.news • runs @web3isgoinggreat.com and @influence.citationneeded.news • tech researcher and cryptocurrency industry critic • software engineer • wikipedian
support my work: citationneeded.news/signup
links: mollywhite.net/linktree
💗💜💙
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Thomas Altenburger @thomas.flying-oak.com Directing stuff at @flying-oak.com (ScourgeBringer,
NeuroVoider...)
Currently working on Knuckle Paradise with @arteinteractive.bsky.social
Wishlist and other links: https://flyingoakgames.carrd.co/
Post in French at times
📌 Presentation pinned
neuecc @neuecc.bsky.social We are X
Kevin Gosse @kevingosse.net Principal engineer at JetBrains, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Hannah Ritchie @hannahritchie.bsky.social Deputy Editor, Our World in Data
Senior Researcher, University of Oxford
Climate, energy, environment, all things data.
Max Roser @maxroser.bsky.social — Founder of Our World in Data
— Professor at the University of Oxford
Data to understand global problems and research to make progress against them.
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Matthäus Chajdas @anteru.bsky.social Architect at Intel working on 3D graphics (previously at AMD doing the same)
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Aeva @midnightsisters.org Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Defold Engine @defold.com Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games.
✉️ https://defold.com/newsletter/
https://defold.com
https://github.com/defold/defold
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Kirill Osenkov @kirillosenkov.com (Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
IGDA @igda.org The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Dimitri Diakopoulos @ddiakopoulos.bsky.social I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple