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Michael Becker @michaelbecker.dev · May 15

Wrote up a quick note on Gaussian splat capture using Blender, Gauss Cannon, Lichtfield, and SuperSplat. Interesting realization: arbitrary mesh geometry becomes a capture instrument. Each face becomes a camera position, directly shaping training coverage! michaelybecker.com/notes/gauss-...

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James O’Loughlin · May 15

It’s nice here in BlueSky Michael :)

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