Andy Kelly @ultrabrilliant.xyz ⚡ PR, copywriting, and design for Devolver Digital
⚡ Writer, photographer, artist, etc.
⚡ Author of Perfect Organism: A Celebration of Alien: Isolation
⚡ Glaswegian
📍 Yorkshire, UK
🔗 www.ultrabrilliant.xyz
Korlis @korl.is Occasional freelance writer. Film, game, and sumo fan. Relapsed Warhammer enthusiast. For my sins, trapped in England. 🏳️🌈
Letterboxd | https://boxd.it/AxMP
Ko-fi | https://ko-fi.com/korlis
Links | https://lnk.bio/korlis
TBSkyen @tbskyen.com I make YouTube videos, sometimes || hE/hIm || CONTACT INFO: http://linktr.ee/TBSkyen || #tbvideos #tbletsplay #tbreactions
Imran Khan @imrankhan.bsky.social Former Producer/Head of PR at MyDearest. Used to write about games at GamesBeat, Game Informer, Kinda Funny, Restart Dot Run, Fanbyte full time; IGN, Kotaku, Washington Post, basically everywhere freelance. Contact: imran@prosekhans.com. He/him.
Tim Krief @timkrief.com My indie game, Fallacy Quiz is out now:
itch_io → https://fallacyquiz.com/itchio
Steam → https://fallacyquiz.com/steam
Heavy #GodotEngine user
https://links.timkrief.com
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
PixPuzz @pixpuzz.com Swipe vertical strips to rebuild photos. Train visual focus, pattern recognition, and reaction speed. PixPuzz for iPhone and iPad.
Directx @directx.bsky.social
pimoroni @pimoroni.com Purveyors of fine Maker goods worldwide and creators of fun, useful, and educational electronics for all skill levels. Come play with us! 🏴☠️
Matt Patches @misterpatches.bsky.social EIC of Polygon; forever podcasting at FITWR.
Matthew Reynolds @mattreyn.games • Founder and editor @onemorecatch.site
• Acting deputy editor @nintendolife.com
• Freelance editor and writer for hire
• Previously Polygon, Eurogamer, Digital Spy
Mostly RTs, guides, retro games & Pokémon Go. BAFTA member. He / him. Late for everything
Maddy Myers 🏳️🌈 @midimyers.com Editor-In-Chief of @mothership.blog // email: team-at-mothership-dot-blog. Podcast co-host of Triple Click and The Mutant Ages. Formerly of Polygon, Kotaku, The Mary Sue, The Boston Phoenix. she/her.
Russ Frushtick @russfrushtick.bsky.social now: partnerships @ kinda funny & the besties podcast - previously: co-founder of polygon
Chris Grant @charstring.com Now: ¯\_(ツ)_/¯
Then:
VP @fandom.com // @gamespot.com @tvguide.com @metacritic.com and friends
SVP @voxmedia.com // @polygon.com @theverge.com
Always: A dork
In: PHL
Charlie Hall @charliehall.bsky.social Writer, editor, and journalist.
https://charliehallwriter.com/
Matt Leone @mattleone.bsky.social I write stories about the games industry. Formerly at 1UP and Polygon. Now working on @designroom.site.
Michael McWhertor @mmcwhertor.bsky.social Movies, video games, keshi, dogs, food, and menswear are things I enjoy. I previously worked for @polygon.com.
Ryan Gilliam @rygilliam.bsky.social Co-founder and owner of @rogue.site. Former Guides Producer at Polygon.
Lifelong KC liver.
Work: Ryan(at)Rogue(dot)site
Jeffrey Parkin @ripefly.bsky.social he/him. Co-founder of rogue.site. Guides writer, coffee drinker, probably sleepy.
Ana Diaz @pokachee.bsky.social games and internet culture writer at teen vogue, npr, wired, the verge, game informer and lots of other places |😈🏳️🌈 - looking for work - anadiazwrites@gmail[dot]com
Clayton Ashley @claytonashley.bsky.social video editor and then some
check out what I've made here https://claytonashley.com
Samit Sarkar @samitsarkar.bsky.social ✊🏾 formerly & forever Vox Union | 📝 past life: @polygon.com, next thing: TBD | ⁉️ proud @jeopardyofficial.bsky.social loser | reading, writing, playing, watching, sleeping | he/him
Tasha Robinson @tasharobinson.bsky.social Freelance editor/writer. Former editor at Polygon, Verge, The Dissolve, A.V. Club. Next Picture Show podcaster. My wheelhouse is full of weird stuff. She/her.
Letterboxd.com/tasharobinson
Goodreads.com/user/show/10244904-tasha-robinson
Nextpictureshow.net
Pete Volk @petevolk.bsky.social DC-based editor/writer for hire. ex-Polygon, SB Nation.
I write about action movies and other cool things and talk to the people who make them: https://pvguide.ghost.io/
host: @sportsmoviespod.bsky.social
he/they
contact: petevolk91 @ gmail
Nicole Carpenter @nicolecarpenter.bsky.social reporter
text me on signal @ nicolecarpenter.87
email: nicolecarpenterwrites@gmail.com
Kallie Plagge @inkydojikko.bsky.social senior copy editor, The Verge | formerly senior copy editor, Polygon and reviews editor, GameSpot ✧⁎ she/her ☆ my posts do not follow AP style
Cameron Faulkner @cameronfaulkner.bsky.social Commerce editor at @theverge.com, formerly at Polygon
portfolio and more about me > https://cameronfaulkner.wordpress.com/
Susana Polo 🔜 NYCC @susanapolo.bsky.social She/her. Formerly senior entertainment writer and editor at Polygon. Founded The Mary Sue Dot Com way back in 2011. Writer/editor. For contact and more, check out: https://susanapolo.com/
Petrana 冰冰 Radulovic (she/her) @petrana.bsky.social writer of all things but especially cartoons and crushes || ex polygon || officially a milf || #amquerying a YA sci-fi about aliens and messy family dynamics || Tin House YA '25
http://www.petrana.me/
Zoë Hannah is bisexual @zoehhannah.com @mothership.blog co-founder/managing editor ✨ i like books, games, feminism, and my dog. DM or reply for email!
Chelsea Stark @chelseabot.bsky.social Editorial consultant and management coach, helping focused teams make smart tradeoffs to do more with less. Also: video games, ceramics, cats.
chelseastark.com
Chris Plante @plante.bsky.social host and founder, Post Games
co-host, The Besties
https://www.patreon.com/c/PostGames
https://postgame.substack.com/
https://podcasts.apple.com/us/podcast/post-games/id1815131711
Signal: plante.01
Polygon @polygon.com Covering video games, entertainment, and the culture around them. We find, share, and investigate the things you love and the people who make and enjoy them.
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Renaud Forestié @reuno.net 🌞 Creative Director at Ubisoft MTL
🌙 CEO of @moremountains.com
I craft games, tools, prototypes, illustrations and focus on UX and game feel.
🔥 Feel, TopDown Engine, Rainbow 6 Smol, Corgi Engine, Uniform Motion, This is your life now...
X @reuno
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
P(Emil)=1 @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org