Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Renè Kienauer @dtimerene.bsky.social Austrian Game Developer
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Working on Cursebreakers, a dungeon crawling adventure for two made in Unreal.
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falsewall.at
rkien.eu
Syama Mishra @syamamishra.bsky.social Strategic Technologist · CTO · Pipeline TD
Game Dev · Composer · Photographer
Creator of @todayonsteam.com
https://twitter.com/SyamaMishra
mastodon.gamedev.place/@SyamaMishra
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
kyle @wizmo.bsky.social
@groleo.bsky.social @groleo.bsky.social
@navidhg.bsky.social @navidhg.bsky.social https://hyperzine.navid.io- F fido06.bsky.social @fido06.bsky.social
Fleeky @fleeky.bsky.social Avid dog artist
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF- T @theblackunknown.bsky.social @theblackunknown.bsky.social
emptyk @emptyk.bsky.social Programmer. Worked on some games.
Ben Ingram @ingramb.bsky.social Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
Iramone Icmul @iramone-icmul.bsky.social Les photomontages c'est criminel, c'est comme un viol ! #StopPhotomontage !
Hommage aux victimes des photomontages de l'affaire quantic dream ! #quanticdream #photomontages #harcelement ¡No pasarán!
Ivan @mcpoststhis.bsky.social C++, Python, R, машинное обучение, немного алгоритмов и всякая всячина, например баскет
David Peipei @davidpei.bsky.social Real time Graphics Engineer working on Wonderland Engine.
On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
https://davidpeicho.github.io/about
Depp @depp.bsky.social Story quest: Senior programmer doing that triple A game thing for nearly 4 years now.
Side quest: Helping indie devs optimise, port and improve games.
[[My opinions are my own and do not represent my employer or any other affiliations.]]- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
@yanto1024.bsky.social @yanto1024.bsky.social read-only account
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!- S @shahreel.bsky.social @shahreel.bsky.social
Simon Carter @bbbscarter.bsky.social Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Posts likely to be about #gamedev #godot #emacs #coding
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Borut Pfeifer @borut.bsky.social Exec Producer/Creative Director, Neighborhoods
https://store.steampowered.com/app/3922000/Neighborhoods/
Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Daniel @crabmusket.eurosky.social Christian anarchist, co-founder https://pylon.solar, member https://sydneycohousing.au
🐘 @crabmusket@aus.social
🐈⬛ https://github.com/crabmusket
🌐 https://crabmusket.net
📍Wangal land (Sydney)
Sithdown @sithdown.bsky.social Technical Artist @ GRUP MEDIAPRO
Unreal Engine & Unity consultant
anaander @anaander.net avatar by @careydraws.bsky.social
FireFragment @firefragment.bsky.social
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
RemRemRemRe @remremremre.bsky.social
Legulysse @legulysse.bsky.social [FR] Indie Gamedev / Programmer
Currently working on 🦇 Tower of Pestilence 🦇
https://store.steampowered.com/app/3400590/Tower_of_Pestilence/
cgtoolbox @cgtoolbox.bsky.social Tech art who share scripts, tools or utilities on www.cgtoolbox.com. Mostly for Houdini and Unreal engine !
Solderlocks @solderlocks.bsky.social Serial pursuer of insurmountable hardware and software problems, armed primarily with unwarranted optimism.
https://github.com/solderlocks
Ugis Brekis @ugisb.bsky.social Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. 🕹️
hcpizzi @hcpizzi.com
Mobeen Fikree @mobeenfikree.bsky.social Makes videogames and game engines. Founded Vertex Pop (🪨 HYPER METEOR ✨ Super Crush KO 🚀 Graceful Explosion Machine 💥 WE ARE DOOMED)
http://vertexpop.com
http://mobeenfikree.com
Toni Alatalo 🇫🇮💚 @an.org Software dev. https://github.com/antont/
Wide experience ranging from startups to academic research and open source, including Blender 3D dev, games and Web dev starting early on.
Previous own company https://www.playsign.net/ still has cool things up!
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
cernockyd @cernockyd.com information infrastructures
cernockyd.com
Jagi @jagi-makes.bsky.social
vaiorabbit @vaiorabbit.bsky.social Software engineer in the video game industry💻🐇
Fabio Arnold @fabioarnold.de - S Scott Oliver @scottoliver.bsky.social
Alpacat @alpac4t.bsky.social Simply a gamer and a humble dev.
Craig Yates @craigyates.bsky.social I make video games.
pat @manpat.patrick-is.cool games n tools guy. annoying rust weeb
https://patrick-is.cool/
@_manpat.mastodon.social
Nicos @nicolasgustafsson.bsky.social Programmer, working on an unnanounced title. He/Them.
Also: @chromaticink.bsky.social
Johan Smet @johansmet.bsky.social Programmer, gamer, metalhead, and scifi-nerd.
David Rubel @rubel.bsky.social programmer, game dev, making something new in a custom engine
previously: Enter the Gungeon
Jeriel Thexton @jerielthexton.bsky.social
Codetaur @vibe-coded.com former, current, and future user. 1-boxer. cordycepted AI maximalist, software engineer.
https://vibe-coded.com/
Dominik @dominikgrabiec.bsky.social Software Engineer/Programmer currently working on making diffing binary files easier. Former Techland, CD Projekt RED, Wargaming employee.
Jorge @slackito.bsky.social Software plumber. Amateur musician. Semi-retired demoscener (I'd like to go back at some point, though). Videogame aficionado.
Tuhkis @tuhkis.eurosky.social Baby physicist, any pronouns
Bitpart AI @bitpartai.bsky.social The Bitpart AI Director & multi-agent planner power Archetypes, bringing game worlds to life.
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Some Guy Called Tony @electroflunk.bsky.social Likes things, doesn't like other things, indifferent to things
@kssreeram.bsky.social @kssreeram.bsky.social
Tomek Czajecki @tchayen.com EM @expo.dev working on EAS product infrastructure
I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
Umeer Rama @umeer.bsky.social Doing animation programming at Lighthouse Games
Take some Photos every now and then
Good at falling off of Rocks
@lastcoder.bsky.social @lastcoder.bsky.social
Leonid Kapitonov @feacur.bsky.social Game developer, C, C++, Unity
previously @ Playkot, et al
https://mastodon.gamedev.place/@feacur
https://twitter.com/Feacur- J @jamesacres.bsky.social @jamesacres.bsky.social
@wweejuedy021548.bsky.social @wweejuedy021548.bsky.social
Sergii Biloshytskyi 🇺🇦 @alariq.bsky.social Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
mmmint @mmmintdesign.bsky.social Design, UX/UI, a lil code,
Icons, Motion,
Streamer alerts | 🇫🇮
https://mmmintdesign.com/
Inu Games @inugames.bsky.social ⭐️ FAB ➡️ fab.com/sellers/Inu%20Games
⭐️ Artstation Store ➡️ https://artstation.com/a/620815
⭐️ youtube.com/@games_inu
Two-person team #UE5 #UE5Study
Dimev @dimev.bsky.social Computer
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕𝕏𝕐ℤ▿ @volodxyz.bsky.social Lead Technical Artist @ Amber Studio
Following gamedev folks here until Twitter goes down.
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Spencer Melnick @spoincer.bsky.social 29 year old computer engineer, game developer, and all-around nerd. Gameplay Programmer on Fortnite. Opinions are my own! (He/him)
avolden @avolden.fr Engine Programmer @ Quantic Dream
lex @lexull.bsky.social 4th year programming student @ Breda University of Applied Sciences -
interested in graphics programming, demoscene, reverse-engineering, modding. @ https://github.com/lexULL
Kornél Lehőcz @d4rklon.bsky.social Software developer - visual computing & AI. Creator of the Scarab Darkroom raw photo converter.
scarablabs.com
jako @pjako.bsky.social
HelloEnjoy @helloenjoy.bsky.social Immersive Design since 1999
helloenjoy.itch.io · helloenjoy.com
Jonas Myöhä @jonasmyoha.bsky.social Programmer at HypeHype (ex Ubisoft RedLynx, ex Umbra). Filmmaking, indie game dev, music and art during the night. Demoscene: Reuna.
@seanders12.bsky.social @seanders12.bsky.social
y2k, who? @y2k.boo Yes, my hair is the bomb.
fi/en • 32 • she/her • lesnbiabn • yiik enjoyer
@anamolic.bsky.social @anamolic.bsky.social
Gynie @gynie.bsky.social