andrew blinn @disconcision.com https://andrewblinn.com
abstractJuiceFactory
pvh @pvh.ca just this guy, you know? (director of research @ ink & switch, coined "local-first", contributor to automerge, former postgres guy, heroku staff, ex-game developer, arctic oceanographer.)
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Simon Carter @bbbscarter.bsky.social Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Posts likely to be about #gamedev #godot #emacs #coding
Nicole Feng @nicole--f.bsky.social nzfeng.github.io
PhD student @scsatcmu.bsky.social, Geometry Collective
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA […]
🌉 bridged from ⁂ https://mastodon.gamedev.place/@castano, follow @ap.brid.gy to interact
Nuno Afonso @nafonsopt.bsky.social Developer of Ark Vcs. a Version Control System with games in mind https://ark-vcs.com
Some Guy Called Tony @electroflunk.bsky.social Likes things, doesn't like other things, indifferent to things
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Joe Wintergreen @joewintergreen.com video game dev. weird west, influx redux, much much more
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
0b5vr @0b5vr.bsky.social vineboom.ogg
he/him, 🇺🇸🇯🇵, I have mental problems
Inu Games @inugames.bsky.social ⭐️ FAB ➡️ fab.com/sellers/Inu%20Games
⭐️ Artstation Store ➡️ https://artstation.com/a/620815
⭐️ youtube.com/@games_inu
Two-person team #UE5 #UE5Study
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
ChunkDev 🦋 @chunkdev.bsky.social Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
Kneecap @kneecapceol.bsky.social Unofficial Kneecap account that I hope the lads will come and claim. Let's build a following here in advance, folks! GRMA
Kathy Sierra @kathysierra.bsky.social Context Designer. Skill acquisition geek. Helping humans and horses do hard things.
(Created the Head First book series)
Jonas Echterhoff @jechter.bsky.social Computer Programmer, Berlin, ex-Unity
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
robotgrapefruit @robotgrapefruit.bsky.social Game dev working on @awaddlefullife.bsky.social
He / him
pfp: @emmaembur.bsky.social
Graphite - Open Source Graphics Suite @graphiteeditor.bsky.social Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite
Website: https://graphite.art
tldraw @tldraw.com infinite canvas / http://tldraw.com / http://tldraw.dev / https://discord.tldraw.com/bsky
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Ink & Switch @inkandswitch.com An independent research lab exploring the future of tools for thought.
We envision a new computer that amplifies human intelligence. A system that helps you think more clearly, collaborate more effectively, and is available anywhere and anytime.
W3C Internationalization, i18n @webi18n.bsky.social Posts related to the Worldwide Web Consortium's Internationalization Activity.
🐘 @webi18n@w3c.social
Andj C @enablelanguages.bsky.social Focusing on Python internationalisation; ICT language enablement for lesser used and minority languages; web internationalisation,internationalisation of bibliographic data, government web content in community languages.
ucup @ucup.bsky.social Always developing #ucupaint and doing models on https://www.patreon.com/ucupumar
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Jurie @jurie.bsky.social Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
Jim Van Verth @cthulhim.bsky.social Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Garrett Johnson @gkjohnson.bsky.social Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
@voxagon.bsky.social @voxagon.bsky.social
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper. - E Evan Wallace @evanwallace.bsky.social
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Ryan Alexander @ryan.onecm.com 🎏 Visual Artist https://onecm.com
✂️ Making https://cuttle.xyz
🆗 Founder https://oknk.studio
🦑 Creator https://seaquence.app
🦇 Drone Pilot https://youtube.com/@lioku
Socials
🐘 Mastodon https://vis.social/@notlion
🤳 IG https://instagram.com/lioku
Gregor Samosa @watwa.re putting the yikes in Dijkstra
Building: floma.io & mietencheck.de
Before: MDN & commonvoice.mozilla.org
Blog: https://watwa.re
I'm on Germ DM 🔑
https://ger.mx/A7-MU0u2kNOoKLoRUO1PH_m7V0EVTamQmquKWtsrlh7W#did:plc:c764uyv2vgzswy5gpc4jgknf
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Xor @xordev.com Building FragCoord.xyz
xordev.com
@mieszkoz.bsky.social @mieszkoz.bsky.social Coder, for the longest time at Epic. Game AI stuff in the past, now Mass.
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at @NaughtyDog.com from Taiwan.
Math. Physics. Graphics. Game AI. Bunnies 🐰
Gamedev Blog: http://AllenChou.net/blog
MudBun: https://LongBunnyLabs.com/mudbun/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Franek @franekk.bsky.social Making and publishing
👁️DICE HAVE NO EYES👁️
Buy pls thx - https://store.steampowered.com/app/4535880/Dice_Have_No_Eyes
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
unreal🌱garden @unreal-garden.com Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
Nicolas @uucidl.bsky.social Engineer on DAW software. Delivered a GPU based renderer for it in 2025. Also can be found at @uucidl@hachyderm.io
Esa Juhani Ruoho a.k.a. Lackluster - the creator of Paketti @esaruoho.bsky.social Tracker at heart. LUA-scripter by need. Check out http://patreon.com/esaruoho and https://lackluster.gumroad.com/l/paketti or http://lackluster.bandcamp.com/ if you like.
Eevuli @eevul1.bsky.social Vegan, powerlifter, atheist, science, technology, animal and human rights ✨
Victor D. Goossens @mr4goosey.bsky.social Now: Indie & open to contract work!
Previously: Sr. Technical Artist at Voxel Plugin. Technical Art for Prehistoric Kingdom and Kenshi 2.
My Discord is open to all: @Mr4Goosey
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
BoyC @boyc.conspiracy.hu Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Dima Belyaev @blvdmitry.me Building reshaped.so 🚀
Staff Engineer at Shopify
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
@mvdlgg.bsky.social @mvdlgg.bsky.social
Dan Piker @danpiker.bsky.social
Gabriel Peyré @gabrielpeyre.bsky.social CNRS researcher at ENS
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
James Brown @ancient.bsky.social youtube: https://www.youtube.com/@ancientjames
email: inquiries@ancient-workshop.com
AlbusVertex @albusvertex.bsky.social Solo GameDev (with neighbors cats) - Tech Artist
Former Educational director & instructor,Environment Artist at Dontnod.
Montpellier, France
https://linktr.ee/albusvertex
Emmett Lalish @elalish.bsky.social Rogue geometer. Aerospace-turned-software engineer.
Blog: elalish.blogspot.com
Art: www.thingiverse.com/emmett/designs
20%: manifoldCAD.org
Peyman Milanfar @docmilanfar.bsky.social Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
ForrestTheWoods @forrestthewoods.bsky.social Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Liszto @liszto.bsky.social Principal Tools Developer @ArkaneStudios
#velotaff #LeagueOfLegends #TrailRunning
Opinions are my own
Daniel Cook @danctheduck.bsky.social Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
Zoid Kirsch @threewave.com Retired game developer enjoying life in Kelowna, British Columbia, Canada.
Bio and development history at https://threewave.com/threewave
Jyri Tuulos @jyri.dev 👋🏼 Dad, 🇫🇮 Finn, 👨🏼💻 FE @slack.engineering
https://jyri.dev, @jtuulos elsewhere, ✨ he/him
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Jim Tilander @jtilander.bsky.social Used to be a game developer.
@bshosa.bsky.social @bshosa.bsky.social
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
shachaf @shachaf.net
Felix Leyendecker @felixliondagger.bsky.social 3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Emil Kastehelmi @emilkastehelmi.bsky.social Military analyst, military history expert. Co-founder of Black Bird Group. Focusing on Ukraine, Russia and northern Europe.
Contact:
+358 407388158
emil.kastehelmi@gmail.com
ChrisO_wiki @chriso-wiki.bsky.social Independent military history author and researcher. If you find my writings interesting or useful, any tips are appreciated: http://ko-fi.com/chrisowiki
OSINTtechnical @osinttechnical.bsky.social PAI enjoyer, OSINT guy @truth.bsky.social , my views/freezing cold takes are my own. Standard spiel about not endorsing retweets, likes, and comments.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Blake Courter @bcourter.bsky.social Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs).
https://www.blakecourter.com/
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Charles Lefebvre @frozeninmtl.bsky.social Made in France. Exported to Australia. Frozen in Montreal.
Senior AI programmer @EpicGames
Rui Coelho @ruicoelho.bsky.social 💻 Game Engine Programmer | 🎧 Norma Jean and ETID | 👾 PC and Switch | 🎾 Back on court | 🎸 Trying electric guitar
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜