Mitch Denny @mitchdenny.dev · Feb 27

Been experimenting with getting #hex1b to support Kitty Graphics Protocol. Very early days bat at least something is showing on the screen. I've got it working inside Hex1bTerminal itself (on this branch of the code), but this screenshot shows it flowing through from a Hex1b app (TUI framework).

2 likes 1 replies

?

Replies

Mitch Denny · Feb 27

This larger video shows one of the challenges I'm dealing with right now which is around occlusion of images. You can see that the z-order is messed up. I may need to slice up the image into cell sized blocks and place partials of it to fake the layering that Hex1b can support.