Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb- A @amdfanto.bsky.social @amdfanto.bsky.social
Heddo @heddo.bsky.social
@goshki @goshki.vigeo.dev Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia.
Working on #mystery #adventure: “Wright Files: Egerton's Pickle”
https://goshki.itch.io/wright-files-egertons-pickle
Rasim Akhunzianov @rakhunzy.bsky.social 3D reconstruction, volumetric video
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
iapafoto @iapafoto.bsky.social Weather / Science / GFX / Shaders
Kornél Lehőcz @d4rklon.bsky.social Software developer - visual computing & AI. Creator of the Scarab Darkroom raw photo converter.
scarablabs.com- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Sebavan @sebavan.bsky.social Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
Arskiainen @arskiainen.bsky.social Why do one thing perfectly when you can do many things
Marcelo Calbucci @calbucci.com Founder of @seattleflow.org Author of "The PRFAQ Framework" (www.theprfaq.com). 18yrs of startups. MSFT, Amazon. Runner. Cook. Geek.
Tech, software, AI/ML, UX, product, innovation, startups, leadership.
📍 Seattle
🇧🇷🇺🇸
https://calbucci.com/link
The PRFAQ book @theprfaq.bsky.social The PRFAQ Framework is a book by @calbucci.com that adapts Amazon Working Backwards 6-pager framework to work for everyone. Read the book and download free resources on www.theprfaq.com.
Stephen Whittle @mov-eax-rgb.bsky.social Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
⚫️ https://black.bullshit.site/gpakosz
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Tudor 𖡍 wants collaborative algorithms @carnegielemon.deferredreality.com deferredreality.com
Loving creative nerd but specced with hard science & bitter optimism
✅: #Awareness #WorldBuilding #Plurality #Protopia #DnD #ComputerScience #ProductDesign #GameDev #GameTheory #Biotech #ZKProofs
❌: 🐵🧠 exploitation business, #Moloch
Roberto - PostTraumaGame @robertoserrag.bsky.social Tech artist, creator of Post Trauma. Personal account, only memes and retweets here.
https://store.steampowered.com/app/1750030/Post_Trauma/
@fire-of-prometheus.bsky.social @fire-of-prometheus.bsky.social
MicroBlocks @microblocks.bsky.social MicroBlocks is a free, live blocks programming language for microcontrollers such as the micro:bit, Calliope mini, Raspberry Pi Pico, ESP32 and many more.
https://microblocks.fun/
https://fosstodon.org/@microblocks
https://discord.gg/TCpHYbcvkS
Nacho Mellado @uavster.bsky.social Building http://mino.bot in public, your companion robot from http://minrobotics.ai. Formerly Google X, Apple, everydayrobots.com, picknik.ai, demoscene.
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
typealias @typealias.bsky.social Little bit of this, 少しそれ 01101000 01101101 01101101
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Paweł - legomyrstan @legomyrstan.bsky.social Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)- K Kacpi @kacpidev.pl Programmer / Designer on WItchfire @TheAstronauts
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@richardg4.bsky.social @richardg4.bsky.social 30 years in game development. Working on my own Proc-gen UGC MMORPG for fun and for my kids. Working on consumer electronics to pay the bills but not talking about it.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place