Leonardo Santagada @santagada.bsky.social Game dev, brazilian, living in the Netherlands
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Bo @rodounet.bsky.social he/him | 🇨🇵/🇬🇧 | Principal 3Cs programmer | AuDHD
- Playground Games: 🧚♀️ Fable
Previously:
- R*: 🤠 RDR2, GTA6
- Ubisoft:🗼 Far Cry 3, Blood Dragon, 4, Primal, and 👾 Gameplay Research
Personal stuff and magic ✨
David Speck @saduras.bsky.social AI Programmer @guerrilla | he/him
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Sam Poirier @darthmorf.co.uk Developer at Weaseltron Games Opinions are of course my own! He/him. Some Terraria stuff too sometimes!
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Aitor Tejedor @aitortejedor.com Expert Cinematics Programmer at Activision.
Prev: Ubisoft Massive, CD PROJEKT RED, Kaia Studios.
Worked on Star Wars: Outlaws, Avatar: Frontiers of Pandora, Cyberpunk 2077.
avolden @avolden.fr Engine Programmer @ Quantic Dream
Querijn Heijmans @querijn.codes Senior game engine developer, working on Enshrouded @ Keen Games. Previously at IBM, Nixxes (Marvel's Avengers, Horizon Zero Dawn Remastered)
Pronounced as "Coo' Rain", call me Q.
Iván @ivanlesan.bsky.social Senior Game AI Programmer at @deck13interactive.bsky.social
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Timo Suoranta @tksuoran.bsky.social Personal http://github.com/tksuoran/erhe
Game Tech Programmer at Supercell. Previously Varjo, NVIDIA, Rightware, Broadcom, Imagination Technologies, Futuremark
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Mark Ingram @markingramuk.bsky.social Engineering Director @ DuckDuckGo. Hobby game engine developer. Part-time ultra runner and rock climber.
Jurie @jurie.bsky.social Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Sepehr Taghdisian @septag.bsky.social Programmer - Sandbox Interactive, Ex. Ubisoft Berlin
https://github.com/septag
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
*Off Bluesky for August* Email me!
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Olof Næssén @olofn.bsky.social Programmer. C/C++, 6502, 65C816, 68k, NES, SNES, AMIGA. Fun stuff http://darkbits.org. Work stuff sharkmob.
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Don Olmstead @donolmstead.dev • System software and troublemaking @playstation.com
• WebKit reviewer and OSS enthusiast
• UVW-CWA Member
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Resmi @resmi.bsky.social I do systems programming for games (apologetically)
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
Cédric Arnaud @phrolick.bsky.social Game developer @asobostudio
Dietmar Hauser 🛸 gamescom @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Cameron Royal @cameronroyal.bsky.social Principal Engineer @RiotGames // Previously @CCPGames
asnaroo @asnaroo.bsky.social Learning by building a programming language, OS, computer, a trash-collecting drone swarm, and an LLM-powered social media app that doesn't suck. But first, a cup of tea! #buildinpublic
https://microclub.substack.com/about
https://github.com/asnar00/zeta
Martin Zielinski @darthcoder1.bsky.social Well functioning anarchist.
CTO @ Zenos
Previously Co-Founder & CTO @ yaak.ai, game engine plumber @unity and @unrealengine, gamedev @yager.
Blog: https://alt-engineering.com
Mastodon: @darthcoder1@mastodon.gamedev.place
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@mvdlgg.bsky.social @mvdlgg.bsky.social
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Hans Sjunnesson @hans-nerd.bsky.social A high WIS, low INT character.
General specialist programmer at Fatshark.
Side project: http://grunka.app
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
@honk1.bsky.social @honk1.bsky.social Engineering Fellow @ Epic Games. Programmer, skier, mountainbiker. T1D dad. Vancouver, BC
@heinrichfink.bsky.social @heinrichfink.bsky.social
Live++ @liveplusplus.bsky.social Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
@jwki.bsky.social @jwki.bsky.social This is me on the other thing:
x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc
Andreas Atteneder @pixel.engineer Pixel and triangle plumber • Dad joke licensee • Developer at @unity3d
• Working on @glTF3D
• https://pixel.engineer/
• https://mastodon.gamedev.place/web/@tteneder
Opinions are my own
Alex Smith @aejsmith.bsky.social Principal engine programmer at Playground Games, working on Fable. Opinions are my own.
Nuno Leiria @nunopleiria.bsky.social Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Jens Frederich @jensfrederich.bsky.social
Artem Drach @artemdrach.bsky.social Lead dev @ Gameloft, Kharkiv
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
Marek Vojtko @marco1475.bsky.social
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Darko Šupe @darkosupe.bsky.social // Tech Lead @ EA DICE | Battlefield
// C++ & Shaders
// Battlefield
// Triathlon
Fredrik Kihlander @wcduck.bsky.social "Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night!
http://kihlander.net
Berk Emre Saribas @berksaribas.com Software Engineer at EA - Maxis.
Game, graphics and engine dev.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@yossimh.bsky.social @yossimh.bsky.social Jedi team at Respawn. Did DuckTalesRemastered at WayForward, CocoVR at Magnopus. (Any thoughts and opinions expressed are my own, etc.)
Markus Haikonen @sh4ken.bsky.social Multiplayer tech
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Geoff Evans @gorlak.bsky.social Software Engineer @ Nvidia Omniverse.
Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games.
Amateur Olympic Recurve archer.
@grumpygiant.bsky.social @grumpygiant.bsky.social every man his own node — say no to fascism, support Bitcoin. 🇺🇦🇵🇸
Brad Blanchard @linedef.bsky.social Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com- A @alastairmurray1.bsky.social @alastairmurray1.bsky.social
Pablo Marcos Oltra @pamarcos.bsky.social Systems Developer. Passionate about videogame development. Interested in compilers, build systems and new programming languages
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Jon Stevens @jonstevens.bsky.social I like writing netcode and custom game engines. Keep it simple; keep it C.
Working on secrets at T-Minus Zero. Formerly Hytale, KSP2, Halo
Josh Caratelli @joshcaratelli.bsky.social Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
David Rubel @rubel.bsky.social programmer, game dev, making something new in a custom engine
previously: Enter the Gungeon
Filippo Nori @fnori.bsky.social AI Engineer @ Playground Games
Titouan @hititouan.bsky.social Engine programmer @ Epic Games. Opinions are my own.
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz