Tabletop RPGs can do more than they're doing. Designing Ravel — no hit points, no skill lists, just the story you build together. github.com/mostlyfuzz/ravel Writing about it at The Fuzz. mostlyfuzz.substack.com
Nothing here yet.
Tabletop RPGs can do more than they're doing. Designing Ravel — no hit points, no skill lists, just the story you build together. github.com/mostlyfuzz/ravel Writing about it at The Fuzz. mostlyfuzz.substack.com
Nothing here yet.