Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
reeka @graphicsenjoyer.bsky.social
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
@achikom.bsky.social @achikom.bsky.social
Cam Kania @camkania.bsky.social Tech Vis | Tools | Animation
camkania.com
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Conor Byron @conorbyron.bsky.social Poetry will be made by everyone,
and there will be emus in the 'zone.'
Ottawa / Montreal
https://conorbyron.com
https://www.are.na/conor-byron/reminder-yw0if6t6llg
https://soundcloud.com/conorbyron
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Name cannot be blank @mbonnerino.bsky.social
@justviewer99.bsky.social @justviewer99.bsky.social
Simon Sanchez @simonsanchezart.bsky.social Developer & Tech Artist from Uruguay | simonsanchez.art
Hawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
@ziadrbai.bsky.social @ziadrbai.bsky.social
Mental Vertex @mentalvertex.bsky.social 🎮 Indie gamedev/programmer
🕹️ Currently focused on retro 3D games using custom engines compatible with older systems, using #rustlang and software rendering
🔗 totenarctanz.itch.io
🔗 mastodon.gamedev.place/@mentalvertex
🔗 youtube.com/@totenarctanz
11′ 11″ N @i-ping.bsky.social
@makenbo.bsky.social @makenbo.bsky.social
@krishna-godoi.bsky.social @krishna-godoi.bsky.social
@ivannik.bsky.social @ivannik.bsky.social
Trent Polack @trentpolack.bsky.social looking for a new place to make video games.
Previously: Expert Gameplay Designer/Associate Design Director at CD PROJEKT RED, Housemarque (Returnal, Saros), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
@rtryan98.bsky.social @rtryan98.bsky.social
Jahan Khan @jahanthemon.bsky.social
@liswind.bsky.social @liswind.bsky.social Graphics Programmer
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com- L @lindort.bsky.social @lindort.bsky.social
@andrewjh8866.bsky.social @andrewjh8866.bsky.social
munrocket @munrocket.bsky.social WebGL, WebGPU, ThreeJS, computer graphics, mathematics.
Adam @adamplayer.bsky.social Nerd of Various Things.
3D Modeling / Revit / Buildings / Graphics / Lighting.
7ndrew @7ndrew.bsky.social Click-Click Pow-Pow Nine-Nine Thou-Thou! What? Just what I thought, what's up now? /// PFP by @genistarts.bsky.social
@niravaana.bsky.social @niravaana.bsky.social Tracing a Ray at a time @Qualcomm. https://github.com/niravaana
Alex (Alexandr) Kuznetsov @straintensor.bsky.social I'm a researcher at AMD working on improving computer graphics with the help of deep learning.
Previously: Intel Labs. PhD from UCSD with Prof. Ravi Ramamoorthi
https://alexku.me/
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Tarnith @tarnith.bsky.social https://tarnith.com
@wumohu.bsky.social @wumohu.bsky.social
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Siana Gearz @sianagearz.bsky.social Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Discudemy.com - Free Udemy Courses @discudemy.bsky.social Free Premium Udemy Courses
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Stefano Dosso @stef3m.bsky.social
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
@raskoolish.bsky.social @raskoolish.bsky.social
Guillaume Fradin @fradingue.bsky.social Building the node-based WebGL app @polygonjs.com
- Try it: http://polygonjs.com/demo
Also Making Games, next up is Chess Twist http://s.team/a/2775560
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
@logngynk5.bsky.social @logngynk5.bsky.social
Nick Pollard @nickpollard.bsky.social Software, Graphics, Programming languages and Type systems. I like Good coffee and Heavy Metal.
London, UK. He/Him.
DMs open.
@sunbubble.bsky.social @sunbubble.bsky.social
@d98mapet.bsky.social @d98mapet.bsky.social
Erkki Nokso-Koivisto @enoksokoivisto.bsky.social Mobile SW Engineer. VR, gadget and game addict.
bittikukko.com
@alucarddh.bsky.social @alucarddh.bsky.social
Lily @lilydev.bsky.social Graphics programmer | C++, Vulkan, OpenGL, OpenGL ES
Trans lesbian doing her best to survive. Open to chats about rendering, game development, and cute yuri manga suggestions.
Hagen @xgerdax.bsky.social Computer Graphics and Metal Music
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
@pixelspew.bsky.social @pixelspew.bsky.social
Javier Meseguer @jmeseguerdepaz.bsky.social LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
SteveyB @sjbarbettini.bsky.social
Віктор @xbmanua.bsky.social
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Blanche Maurice @blanchemaurice.com ⚙ Systems Engineer @Microids Studio Paris
🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
@olanom.bsky.social @olanom.bsky.social - J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Eetu Martola @eetumartola.bsky.social All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
Stephen Hill @selfshadow.com
@jaygrizz.bsky.social @jaygrizz.bsky.social
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
@horheto.bsky.social @horheto.bsky.social
@maxx0603.bsky.social @maxx0603.bsky.social
TOPHER™ @topherminski.bsky.social
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Alex @thealexroyer.bsky.social Art degrees are shit, programming degrees are shit.
All I want is revenge.
http://backloggd.com/u/Alexroyer
https://letterboxd.com/Alexroyer/
(Art from Puparia by Shingo Tamagawa). He/Him.
@chloroauric.bsky.social @chloroauric.bsky.social trans 🏳️⚧️, web, javascript, p2p, decentralisation, activitypub, rust, c, c++, browsers, react, design systems, linux- S @savage309.bsky.social @savage309.bsky.social
@rigor11.bsky.social @rigor11.bsky.social
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
@zundul.bsky.social @zundul.bsky.social
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@nielsbishere.bsky.social @nielsbishere.bsky.social
Arskiainen @arskiainen.bsky.social Why do one thing perfectly when you can do many things
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Sam Murphy @sam-murphy.bsky.social Programmer @ Stellar Entertainment
Osman Zeki @ozekisan.bsky.social Maker of interactions in web, games & other canvases for digital art.
Mastodon: https://mastodon.gamedev.place/@ozeki
GitHub: https://github.com/osmanzeki
🍁 Montréal, Canada
Chris Werian - Hört weiter Disco. Chris hört Disco! @fromsoftwerian.bsky.social Wenn man DigitalFoundry auf Wish bestellt | Ältester 19-jähriger aller Zeiten | Platz 229 der meistgenutzten Passwörter weltweit | Tax the rich
Lesbar auf @gamepro.bsky.social
Anfragen: gezwitscher@production-hell.de
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
@jbbegue.bsky.social @jbbegue.bsky.social
@maxwerhahn.bsky.social @maxwerhahn.bsky.social
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
@gaidaexe.bsky.social @gaidaexe.bsky.social