Nikolay Stefanov @babababoona.bsky.social Technical Director @ Ubisoft Massive. The Division 3, Avatar: Frontiers of Pandora. Recovering graphics programmer
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Shane Simms @shaneasimms.bsky.social VFX artist living in Melbourne, learning to write tools in C++ ⌨️
Currently learning about path tracing 🔮
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
By Cory Doctorow (GPG 0xBF3D9110957E5F4C) @doctorow.pluralistic.net I post long threads. Writer (sf novels, etc); blogger (pluralistic.net); activist (eff.org). Latest book: "The Reverse Centaur's Guide to Life After AI" Buy my books (DRM-free!) at craphound.com/shop.
Jake Simpson @justjakesimpson.bsky.social Software dev, video game maker, writer, general dogsbody.
Cuneyt Ozdas @cozdas.com Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖
San Francisco Bay Area, CA
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Chloe | VFX Artist @chloemay.bsky.social 🔥VFX Artist @ Rockstar Games
⚡️All views my own ⚡️
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Legacy Update @legacyupdate.net Get back online, activate, and install updates on your legacy Windows PC. Legacy Update continues support where Microsoft left off. By @kirb.me
https://legacyupdate.net · https://legacyupdate.net/discord
Jordan Mechner @jmechner.bsky.social I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo, Liberty) and fill up sketchbooks. American in France. https://jordanmechner.com
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Ken Shirriff @righto.com Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
Fabien Sanglard @fabinou.bsky.social
Russell Kay 🔜 TGS @russellkay.bsky.social Head of GameMaker, veteran game programmer - Lemmings, GTA, EA F1, Medal of Honor, Quidditch and many more
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Dillon Cower @dcower.bsky.social engineer @ waymo, xoogler
make models go brr & all things data
🎸 → @ratan.bsky.social
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
@rtryan98.bsky.social @rtryan98.bsky.social
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Alonso Rosado @alonso-r.bsky.social I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Senior Programmer @ IOI. My opinions are my own.
Cezar @cezardealmeida.bsky.social Senior Gameplay Animator @ Rockstar Games 🇸🇪🇧🇷
Avid sumo fan.
Views expressed are my own.
poly @polyproxy.bsky.social programmer (he/him), reverse engineer.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
@bilalyaylak.bsky.social @bilalyaylak.bsky.social
Giovane Webster @giovanewebster.bsky.social Experienced Audio Designer 🔉
Game Audio Tutor at SAE UK & ICMP London 🎓
Audio Judge @intogames IG50 UK | Mentor @LBMentorship
https://giovanewebster.com/
@the1337dude.bsky.social @the1337dude.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Ekrem İmamoğlu @ekremimamoglu.com İstanbul Büyükşehir Belediye Başkanı | Cumhurbaşkanı Adayı
@themaister.bsky.social @themaister.bsky.social
Siana Gearz @sianagearz.bsky.social Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
hanion @haniondev.bsky.social recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
Mount & Blade @mountandblade.taleworlds.com Action RPG / Strategy sandbox by TaleWorlds. Choose your destiny in a land at war. When the world falls into chaos, any skilled blade can rise to glory!
Rockstar Games @rockstargames.com
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Blanche Maurice @blanchemaurice.com ⚙ Systems Engineer @Microids Studio Paris
🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
@edreid.bsky.social @edreid.bsky.social
Umeer Rama @umeer.bsky.social Doing animation programming at Lighthouse Games
Take some Photos every now and then
Good at falling off of Rocks
Regner @regner.blok-andersen.com Keyboard smashing monkey (builds, deployment, automation, infrastructure).
Previously Splash Damage, Offworld Industries, CCP, United Front Games
Mart Menting @mjart.bsky.social Professional maker of janky things. Ex-splashdamage
Technical Designer @ Underdog!
Too many boardgames, likes to go 🆙
@skeep88.bsky.social @skeep88.bsky.social
Sionel @sionel.bsky.social Crumbly old game developer, baggy and a bit loose at the seams. Have been doing it since all of this was just fields.
@gaethan.bsky.social @gaethan.bsky.social
Moltare @moltare.bsky.social Imagine the things we could create together. (He/him - lead game designer - dad/jokes - voice)
refsheet.net/moltare
Will Lowther @willlowther.bsky.social VP of Business Development @splashdamage » He/Him
Lance @bitkari.bsky.social Game Dev Cambridge
Jon Murphy @burntkona.bsky.social Greying games industry survivor | Principal Technical Artist | Lighthouse Games | Limit Break Mentor 2022-26 | BAFTA Games member | Oldhammer minis | 80s Geek | He/Him
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
GOG.COM @gog.com Digital PC gaming platform – timeless classics, no DRM, great deals, and making games live forever!
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
doğaç @dogacyz.bsky.social internetlerimin kapalı köşesi
profesyonellik şurada: @dogacyavuz.bsky.social
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Sam Murphy @sam-murphy.bsky.social Programmer @ Stellar Entertainment
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Bethesda Game Studios @bethesdastudios.com Developers of Starfield, Fallout, and The Elder Scrolls.
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Mattias Liljeson @mliljeson.bsky.social
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
@c0de517e.bsky.social @c0de517e.bsky.social
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Erwin Terpstra @erwinterpstra.bsky.social GPU performance engineer @ Stream HPC ⚡
Previously: Technical Director @ Grendel Games 🎮
Passionate about graphics, rendering, robotics and AI.
https://erwinterpstra.com
Ioennir @ioennir.bsky.social Rendering engineer/Lead Tech Artist (AAA) & gamedev by day
Indie dev by night
GSC Game world | ex- PUBG Mad | ex- Striking Distance Studios
TTRPG & d&d enjoyer
they/them
Pfp by my bestie: @inkeyjay
Opinions are my own
Kalon Sall @kalonsall.bsky.social Technical Artist @ DONTNOD
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
Sascha Dikiciyan @sonicmayhem.com Composer & Film Nerd: Dystopika, Metal Eden, Quake II, Quake 3 Arena, The Division 2 series, Deus Ex: MD, Tron, Mass Effect 3, The Long Dark, Borderlands, Prototype etc . VHS collector.
Mgmt: www.1eavenuemusic.com
Official site: www.sonicmayhem.com
Niall Horn @niallhorn.dev R&D: {Graphics, ML, Simulation, XR}| XYY, ASD, ADHD, DCD, Disability Rights | Prev: VFX Industry: {ILM/Disney, ScanlineVFX, Framestore} | Now: Health Career Break
Hongzhu Zhao @hongzhu.bsky.social Senior Technical Artist @ Respawn Entertainment
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Karl-Étienne Bolduc @bolducke.bsky.social Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr