After improving SDL3's N-Gage backend, I refactored my game to use SDL_Textures instead of intermediate SDL_Surfaces. There are still some backend issues to resolve, but the good news is that performance has literally doubled.
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After improving SDL3's N-Gage backend, I refactored my game to use SDL_Textures instead of intermediate SDL_Surfaces. There are still some backend issues to resolve, but the good news is that performance has literally doubled.
12 likes 2 replies