Michael Fitzmayer @mupf.dev · Apr 20

After improving SDL3's N-Gage backend, I refactored my game to use SDL_Textures instead of intermediate SDL_Surfaces. There are still some backend issues to resolve, but the good news is that performance has literally doubled.

12 likes 2 replies

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Replies

Jb Evain · Apr 20

Super impressed by the dedication and love for the platform. Love reading the diffs.

Oliver Ghingold · Apr 21

Very nice!