Jes Pass @jespass.bsky.social Neuroscience postdoc | Combining reinforcement learning and circuit-based neuroscience to understand what learning is
Derek Yu @mossmouth.bsky.social https://mossmouth.com/
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Paolo Surricchio @rollingshark.bsky.social Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Emanuel Masciarelli @emanuelm.bsky.social Principal Engine Programmer at Black Pony Immersive | These are my personal opinions | He/Him
Adriano Gil @sandmangil.bsky.social Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. 🇺🇸🇫🇷🇧🇷🇯🇵
adrianogil.github.io
Carlos Fuentes @carlosfuentes78.bsky.social Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Keven Villeneuve @keven-v.bsky.social Senior Software Engineer. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
Stuart Cameron @stuart-cameron.com Creator of much code. Former game dev & engine coder, now making stuff to help people. Been coding since I was 8. Usual disclaimers. https://stuart-cameron.com
Mallikarjun Swamy @mswamy.bsky.social Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Koen Samyn @koendae.bsky.social Program coordinator Game Development at Digital Arts and Entertainment / Author of “Mathematics for Game creators” / Graphics Programmer / ADHD PI /
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Mike Nisbet @mikesky.dev Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉
Maintainer of @openbrush.app and OpenXR Extensions for Unity.
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
Ioennir @ioennir.bsky.social Rendering engineer/Lead Tech Artist (AAA) & gamedev by day
Indie dev by night
GSC Game world | ex- PUBG Mad | ex- Striking Distance Studios
TTRPG & d&d enjoyer
they/them
Pfp by my bestie: @inkeyjay
Opinions are my own
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Krzysztof Kondrak @kondrak.bsky.social Gamedev working at Embark Studios
Wumpf @wumpf.bsky.social Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
ZA/UM Studio @zaumstudio.bsky.social Independent game developer and publisher. Our espionage RPG, ZERO PARADES: For Dead Spies, is now available on PC:
👁️ linktr.ee/zeroparades
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com