Mark Bennett (he/him) 🏳️🌈🧑🏻💻🏃🏻🍁 @markbennett.ca Dad, programmer, and runner. Aspiring swimmer and French speaker.
I live in Edmonton, Canada. Married to @mattwoodley.bluesky.social
https://markbennett.ca
Rom @romulocg.bsky.social mostly C++ and weird gamedev experiments
Looleveryday @looleveryday.bsky.social We must try to be good
Spider is 🕷️ 🕸️ my "totem animal"
I'm only here to repost what I like.
I'm not streamer.
#social_led < links ( tell me, if something wrong)
@copper-irl.bsky.social @copper-irl.bsky.social Amateur rendering engineer
Csulb Physics & Applied mathematics student, class of idk lol I’ve been sick
Warning!!! Will yap about Monte Carlo & Walk-On-Spheres
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
pixel-forge @pixel-forge.bsky.social https://www.pixelforge-ai.app/
ウェーブダッシュ JP @wavedash-jp.bsky.social ゲーム体験を、現代のウェブへ @wavedash.com 公式アカウント。
Travis Reyburn @treyburn.dev Software - Maps - Bikes - Hikes
Roll pasta, fix bikes.
🌎 Boulder, CO
curtis @curtisjhu.bsky.social
Omniscient @omnisci3nce.bsky.social Software enthusiast focused on embedded systems, protocols, infra and system design. Likes: pottery, tennis, languages. 日本語OK
blog.joshrowe.dev
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Ricky Reusser @rreusser.bsky.social Math, graphics, maps, trail running. he/him
https://rreusser.github.io/notebooks/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Frank Force @frankforce.bsky.social Programmer • Game Dev • Generative Artist • Size Coder • Musician • Zen Buddhist • Wizard • Friend to Cats 🖖 linktr.ee/frankforce
Lemon Ride @lemonride.bandcamp.com Lemon Ride is the name on everyone’s lips — and no one knows who’s behind it. Blending shimmering melodies with earth-shaking basslines, Lemon Ride crafts a sound that defies definition, balancing emotion and innovation in every track.
ChunkDev 🦋 @chunkdev.bsky.social Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Mikko Kuitunen @mikkokuitunen.bsky.social Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
simWX @simwx.bsky.social Discovering challenging Weather Conditions for flight simulators
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Sunny Summer Sky @sunnysummersky.bsky.social Lvl 36 Pixel and Voxel Artist
Portfolio: sunnysummerskyart.neocities.org
spaghettiSyntax @spaghettisyntax.itch.io http://www.godotdevcheckpoint.com
Making games and #art as a creative outlet. #IndieDev #IndieGameDev #SoloDev #FinishedNotPerfect #FailFastFailOften
@laurelkeys.bsky.social @laurelkeys.bsky.social
Rasmus Clausen @rasmusclausen.bsky.social Graphics and Games Engineering Student
https://rasmus-clausen.itch.io/
https://www.linkedin.com/in/rasmus-clausen-8b634b11a/
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Volodymyr Agafonkin @agafonkin.com 🇺🇦 Engineer at Mapbox, creator of Leaflet, open source enthusiast, algorithms geek, speaker, musician (Obiymy Doschu), baker, father of twin girls, Ukrainian
smeuh @smeuh.bsky.social Art and engineering. Random hobbyist
Livre photo "Corneilles, pas corbeaux" : https://ko-fi.com/aweusmeuh
Giacomo Nazzaro @giacomo-nazzaro.bsky.social Researcher in Neural Rendering at Huawei, Zürich
@tatuaalto.bsky.social @tatuaalto.bsky.social
Guillaume Fradin @fradingue.bsky.social Building the node-based WebGL app @polygonjs.com
- Try it: http://polygonjs.com/demo
Also Making Games, next up is Chess Twist http://s.team/a/2775560
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
@afrancisca98.bsky.social @afrancisca98.bsky.social
RedSantar @redsantar.bsky.social Easily attracted to design and software projects
Daniel Eke @headprocess.bsky.social Creative coder, creator of Ferromagnetic, Handstract and CentroidApp. Read more at: http://headprocess.com
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
Aidan Sanders @aidansanders.bsky.social Entrepreneur. Developer. Designer
Sydney, Australia
Founder, Director
📝📊🧩 @refugestudios.bsky.social
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Haunted Bloodlines ➡️ Demo Out Now! @hauntedbloodlines.bsky.social Psychological Horror Game made by 2 developers
Steam Wishlist: https://store.steampowered.com/app/2725610
JOIN DISCORD ⬇
discord.gg/jJA2yPgYVB