thomas "noio" 🏔️ vandenberg @noio.games he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
@vectorware.com @vectorware.com
Ipotrick @ipotrick.bsky.social
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Entire @entire.io 42 is the answer to everything, but don’t panic. A new developer platform is coming. entire.io
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Ricky Reusser @rreusser.bsky.social Math, graphics, maps, trail running. he/him
https://rreusser.github.io/notebooks/
Xor @xordev.com Building FragCoord.xyz
xordev.com
Asahi Linux @asahilinux.org Linux for Apple Silicon Macs
https://asahilinux.org
https://opencollective.com/asahilinux
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
✨ Kevin Pedatte✨ @pedatte.itch.io Indie Game Dev on #Jumalien, a couch versus-game about mythologies
https://store.steampowered.com/app/2086840/Jumalien/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Rust Language @rust-lang.org A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust
Possible Rust @possiblerust.com A blog about what’s possible in Rust.
possiblerust.com
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
ChunkDev 🦋 @chunkdev.bsky.social Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Microsoft Flight Simulator @msfsofficial.bsky.social The sky is calling. ✈ Available worldwide for PC, Xbox Series X|S, and via Xbox Cloud Gaming. Developed by Asobo Studio | Support: http://bit.ly/MSFS_Support
Twitch: https://www.twitch.tv/msfsofficial
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Mikko Kuitunen @mikkokuitunen.bsky.social Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Alè Segovia @graphicsguyale.bsky.social Metal Games Ecosystem at Apple. Opinions are my own.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras- E expenses.bsky.social @expenses.bsky.social
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Rasmus Clausen @rasmusclausen.bsky.social Graphics and Games Engineering Student
https://rasmus-clausen.itch.io/
https://www.linkedin.com/in/rasmus-clausen-8b634b11a/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Randall Munroe @xkcd.com
JetBrains @jetbrains.com On a mission to make software development a more productive and enjoyable experience. Make it happen. With Code.
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Aidan Sanders @aidansanders.bsky.social Entrepreneur. Developer. Designer
Sydney, Australia
Founder, Director
📝📊🧩 @refugestudios.bsky.social
Craft @craft.do Craft the best docs in the world!
We just released Craft 3, our biggest update ever - https://www.craft.do/v3
Mari @madmaraca.bsky.social Voxel Pusher / Cube Lover / World Builder
⭕Buy My Book: https://www.tuneandfairweather.com/products/maze-of-whispers
⭕YouTube: https://www.youtube.com/@MadMaraca
⭕Website: madmaraca.art
⭕Links: https://linktr.ee/MadMaraca
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Nic Barker @handle.invalid Open source developer & programming educator.
github.com/nicbarker for my projects.
https://www.youtube.com/@nicbarkeragain for programming videos.
ex engineering @canva & game dev @cerebralfix
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Daniel Eke @headprocess.bsky.social Creative coder, creator of Ferromagnetic, Handstract and CentroidApp. Read more at: http://headprocess.com
Volodymyr Agafonkin @agafonkin.com 🇺🇦 Engineer at Mapbox, creator of Leaflet, open source enthusiast, algorithms geek, speaker, musician (Obiymy Doschu), baker, father of twin girls, Ukrainian
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app