OVRLRD now has proper dynamic footprints that don't kill performance: parallax-mapped quads with textures that match the foot shape of each mech (or they will when I go back into mspaint):
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OVRLRD now has proper dynamic footprints that don't kill performance: parallax-mapped quads with textures that match the foot shape of each mech (or they will when I go back into mspaint):
14 likes 0 replies