Nick @nickhatboecker.de · Jul 12

I didn't know that custom BBCode effects in Godot are pretty easy to implement oO All that it takes is a script extending RichTextEffect. Here is an example script, that prints the text between [highlight][/highlight] in a color I set in an autoload "Utils" script. #gamedev #GodotEngine

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Nick · Jul 12

So if I had to change the highlight color, I wouldn't have to change every text in the game. I would simply change the HIGHLIGHT_COLOR constant in my Utils script. BOOM! DONE! 🤯

Guizmo · Jul 12

📌