[eve] @ninehydras.dev · Jun 18

This might look like any other mundane hallway in the game, but this area I was responsible for implementing a "vertical slice" finished interior environment based off Patrick Bloom's concept. I worked with all the departments, inching our in-game implementation of the artstyle to the final look <3

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[eve] · Jun 18

I am SO happy that I worked with Dima Goryainov many times on this project and helped bring his concepts to life in the game. Here's the panopticon at the center of Cryo-Archive and the original concept Dima developed for it. I hand modeled all of the in-game cables in Blender haha #MarathonTheGame

ANWN M. · Jun 18

I like fighting in this hallway, but approaching the building is always really scary…

Jamie Paid · Jun 19

i have spent so much time in this specific hallway

ジャック侍 · Jun 18

this mundane hallway is my favourite part of bio, the fallen lockers hint at something being remiss but otherwise it looks like it likely did during the colony era, it's immaculate vibes