Nikita Myshkin @nmyshkin.bsky.social · Feb 7

The Event System connects all elements of the game world. For example, when the player picks up an item, an NPC can change their animation in response.

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Nikita Myshkin · Feb 7

The Cutscene System automatically triggers cutscenes when specific game conditions are met — such as the player’s position in a location, the number of items in the inventory, and other gameplay states. Next week, I hope to finish assembling three levels.