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Martin Novák @novhack.com · Jun 26

Blender has a category of Empty objects and they reflect the type of collision shape I mentioned. It's all described here at the bottom of the collisions section: docs.godotengine.org/en/latest/tu...

1 likes 1 replies

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Replies

rbgr · Jun 26

ohhhh ok yeah yeah, that’s perfect, thank you for clarifying it!

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