Blender has a category of Empty objects and they reflect the type of collision shape I mentioned. It's all described here at the bottom of the collisions section: docs.godotengine.org/en/latest/tu...
1 likes 1 replies
?
Blender has a category of Empty objects and they reflect the type of collision shape I mentioned. It's all described here at the bottom of the collisions section: docs.godotengine.org/en/latest/tu...
1 likes 1 replies