❤️jamie p!💚 @jamies.page saw wave elemental talking in pictures;
member of @flavorfoley.bsky.social ;
#MIKUEXPO2026 theme writer ;
mid af
she/it
#JamiePhanart
https://jamiepaige.bandcamp.com
https://www.youtube.com/@JamiePaigeIRL
https://jamies.page
「じゃ!」
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Dnilo @dnilox.bsky.social Pixel Animator. Currently working with @deepnight.net on Tenjutsu.
Find more about me in my mini gallery: https://pixeljoint.com/forum/forum_posts.asp?TID=26640
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Lake Malice @lakemalice.bsky.social Pre save ‘Nobody Wants to Be You’ https://lnk.to/NobodyWantsToBeYou
Liam Berry @liamberry.ca liamberry.ca
Music and game dev in Winnipeg, Canada : he / him : Making cityofnone.com with noelberry.ca
barinky @barinky.net low poly mechanic
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Dysfunctional @dysfunct1ona1.bsky.social hello i like to draw
johan 🎲 comms open! @deth.bsky.social 22 ✦ he/him ✦ artist, seal lover, dumb dog man ૮ฅ・ﻌ・აฅ ✦ certified @daikonradish808.bsky.social kisser
MAY BE SUGGESTIVE 🔞
RU/ENG/ITA/SWE
commissions: http://vgen.co/deathamaranth
https://linktr.ee/deathamaranth
N² @antire.al fern
(info@) antireal.info
https://ko-fi.com/4nt1r34l
she/her 🏳️⚧️
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
SAWTOWNE 🍭 @sawtowne.com ボカロP/Music/Illust/MoGraph/3D
Youtube: http://www.youtube.com/@SAWTOWNE?sub_confirmation=1
📩sawsavvy@gmail.com
https://sawtowne.com/
Marathon @marathonthegame.bungie.net Infil into the dark sci-fi world of Tau Ceti IV. From the makers of Halo and Destiny. Content shown may need purchase. Dates/Content may change. ESRB: Teen
SULLY 🎨 @artofsully.bsky.social 🎮🎸 Indie Game Dev + Guitarist!
💼 Senior Tech Artist @ Mojang / XBOX
links.artofsully.com
davidsocial.com @davidsocial.com [they/them]
I have turned myself into a social media
ニャン @yossra.bsky.social Concept artist 🇸🇪🇯🇵
Please don’t re-upload, steal or use my art without permission.
Mrmo Tarius @mrmotarius.bsky.social I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Visual Studio @visualstudio.com The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Anton Schreiner @aschrein.bsky.social Gfx and ML
Fabio Camaiora @fcama.bsky.social Rendering and Machine Learning
Fabien Sanglard @fabinou.bsky.social
Max (VGCartography) @vgcartography.bsky.social making maps about video games
maps: https://www.deviantart.com/vgcartography/gallery
maps (alt): https://drive.google.com/drive/folders/16uKdhIsnLedeHJ65ZApFO8UooplBcrUC
videos: https://www.youtube.com/channel/UCKb0fgAJTw12acNBJqYzrOg
Dan Olson @foldablehuman.bsky.social Documentarian
Deepnight Games ⚔️ @deepnight.net One-man game studio making Tenjutsu (https://bit.ly/tenjutsu) with Devolver.
I love making games.
Previously: 🔥DeadCells (lead) / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
dicey @dicey.bsky.social tunic
he/him
https://twitch.tv/andrewshouldice
Video Game History Foundation @gamehistoryorg.bsky.social Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
wint @dril.bsky.social Never Bullshit
I challenge any and every one who wants to kick my ass to a debate .
https://www.patreon.com/dril
https://www.instagram.com/dril
https://linktr.ee/drilreal
SideFX Houdini @sidefx.bsky.social
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
maddie ★ othatsraspberry @othatsraspberry.com ★ i make silly video game comics
★ she/her ★ 日本語大体OK
★ twitch partner: http://twitch.tv/othatsraspberry
★ comics: othatsraspberry.com
★ patreon: patreon.com/othatsraspberry
Oguzhan Karakaya @mokarakaya.bsky.social Graphics Programmer at Rockstar North
Opinions are my own
Blur Busters @blurbusters.com The Temporal Company: Everything Better Than 60Hz™
Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz...
Display researcher. Creator of TestUFO.com Motion Tests.
Chiitan🌈ちぃたん☆ @chiitan.love I'm chiitan Japanese crazy mascot
🏳️⚧️Chiitan is a transgender ally🏳️🌈
BL,furry,YURI,Yume LOVE🤍
ROBLOX:chiitan_7407
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@saffay.bsky.social @saffay.bsky.social
Todd Blankenship @herms98.bsky.social
Fabian Bauer @globbe.bsky.social Graphics at Rockstar North
Opinions are my own
Out Of Touch Thursday! @outoftouchthursday.bsky.social Out Of Touch Thursday every (Thurs)Day!
Wow!
Unaffiliated with other OOTT accounts
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Friedemann Allmenröder @friedemanna.bsky.social ✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Maddy Thorson @maddymakesgames.com Madeline Stephanie Thorson
makes games ~ Celeste, TowerFall, etc
🏳️⚧️ gender criminal
maddymakesgames.com
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Lou @aurolou.bsky.social GPU Developer Technology Engineer
KinoFabino 🇵🇸 @kinofabino.bsky.social 🇻🇪 FPS Gentleman
https://open.spotify.com/playlist/5YiThUaOe9fB5blstzVqlX?si=8YFafjXYTlGjUUY-OkonJA
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Simone Riccardelli @michead.xyz Graphics Programmer
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Victortazo @avilapa.bsky.social Senior Graphics Programmer @ R* North. Views are my own.
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Chloe | VFX Artist @chloemay.bsky.social 🔥VFX Artist @ Rockstar Games
⚡️All views my own ⚡️
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Jeremy Laumon 🚄 Game Camp @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Ray Dey @raydey.bsky.social SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/