Jordan Cain @oddenough.art · Oct 3

After using the same Low to Low baking and bevel shader method I covered in the previous thread, I created a texture project using the resulting baked maps. From here, I can add all of the remaining details using only vector layers. 3/10

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Jordan Cain · Oct 3

Starting with the grip, my goal is to add some knurling and panel lines to separate it into sections. So let’s draw a simple panel line for this with the symmetry enabled and set up in a radial array. 4/10