Jordan Cain @oddenough.art · Oct 3

Vector layers respond to sync points, so they can be used in the texture process just like baked detail. Here, I’m using the curvature data from the sync point to drive the edge wear mask. 9/10

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Jordan Cain · Oct 3

And here’s the final render animation. I hope this thread helped to shed some light on this workflow 😉 Total time to make this asset including modeling, unwrapping, bake, vector details, texture, and scene setup: 6 hours 10/10 Can recommend 😁