Jordan Cain @oddenough.art · Feb 4

This feels like the texturing version of spinning around my model. Playing with carve groups in @marmoset3d.bsky.social to get grey metalness values through intermediate oxidation.

90 likes 4 replies

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Replies

Magdalena · Feb 4

looks very satisfying

Nick Duguid · Feb 4

Love it

James · Feb 4

You are really selling me on the new version of marmoset! Going on the birthday wishlist for me!

Jordan Cain · Feb 4

This is what you'd get without those oxidation layers, which is a common problem in metalness workflows, and is the result of strictly sticking to 0 or 1 metal values. It's also wrong, which is why you should be using grey values in your metal maps.