Resmi @resmi.bsky.social I do systems programming for games (apologetically)
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Alex Hanna @alexhanna.bsky.social Director of Research, @dairinstitute.bsky.social
Roller derby athlete
https://alex-hanna.com
Book: thecon.ai
Pod+newsletter: https://dair-institute.org/maiht3k
🇪🇬Ⲛⲓⲣⲉⲙⲛ̀ⲭⲏⲙⲓ
🏳️⚧️ she/هي
📸 @willtoft.bsky.social
Rep📘 @ianbonaparte.bsky.social
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
eunaoseibrother @eunaoseibrother.bsky.social
NEWGROUNDS : https://eunaoseibrother.newgrounds.com/art
I retweet a lot of stuff in pt-br
David Laskey @d-lask.bsky.social 🎮 programmer @ Evening Star
talk to me about volleyball, language learning, one piece tcg, or cycling. if you don't then i'll probably start talking to you about one of them lol
📍chicago
CPG @hexsafy.bsky.social Embedded & ML
Happy Fun Possum (DO NOT TAUNT) @opossum5150.bsky.social Master of all things digital.
Very dangerous - may attack at any time!
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Mally @mallyarty.bsky.social 🇩🇪she/her - professional vampire 🩸
Anything that either lets me escape or makes my heart tingle is gonna end up here.
My shared treasure trove of little things,
mainly #music, #cdramas #kdramas #jdramas #BL #KPOP #literature #nature #cats
Beach House @beachhouseband.bsky.social A Band.
@cgbylg.bsky.social @cgbylg.bsky.social Get Kill Cast!!
Wishlist/Demo here 👉🏼 https://store.steampowered.com/app/2940150/Kill_Cast/
3emad0 @3emad0.bsky.social A Saudi Arabian gamedev and artist, creator of Tree n Ant (GD games) and BULLETPLOOP (itch io)
Daryl Zuniga @darzu.bsky.social Loves gpu programming, compilers, optimization, and building things from scratch.
https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land
Rendering Engineer at Bitshift Entertainment
Chiara Pasquini @chiarapasquini.net Director of Production Services @ 505 Games. Powered by caffeine and obduracy.
https://chiarapasquini.net/
Views are my own.
She/Her.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
FG Software @fgsoftware.bsky.social ・Retro game homebrewer (NES, PC Engine)
・Metroid Fanatic
・English/Français/Česky/日本語
・Current project: Special Ninja Squad (PC Engine)
・🇨🇭🇨🇿🇯🇵
@marswise.bsky.social @marswise.bsky.social
graeme @graemephi.bsky.social grum. i work (maths stuff) in games / vfx. also @graeme@mastodon.gamedev.place
𝘚𝘪𝘳𝘦𝘯 𝘧𝘰𝘳 𝘊𝘩𝘢𝘳𝘭𝘰𝘵𝘵𝘦 @eneiongaku.bsky.social 新時代のリバイバルへと向けた審美眼/コレクト「遠泳音楽」(=Angelic Post-Shoegaze)をテーマとした音楽レーベル。彼岸や天上世界、遠く離れたここではないどこかの心象風景と、ここではないどこかへの眼差しを強く感じる音楽。Run by @nameyourprice & @umbermoon icon & header by @cosgaso
https://eneiongaku.bandcamp.com/
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
mikey neumann @mikeyface.bsky.social Movies with Mikey, videogame guy, and definitely looking to make big art again. Hit me up!
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Kevin Webb @kevinwebb.io Tinkering with semiconductors and copper for ebikes, cargo bikes, and things slightly larger.
Also curious about the pre/post-cloud internet (forecast: 🌤️).
Don Olmstead @donolmstead.dev • System software and troublemaking @playstation.com
• WebKit reviewer and OSS enthusiast
• UVW-CWA Member
Vin 😺💜 @vinscool.bsky.social Silly Catgirl | Lvl 31
Professional Rambler
I sometime make chiptune music and programming related stuff, otherwise I mostly ramble about life and shitpost when I am bored late at night.
8bitworkshop @8bitworkshop.bsky.social 8bitworkshop.com
Siana Gearz @sianagearz.bsky.social Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.- J Jim Knowler @jimknowler.bsky.social Software Engineer / UE5
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
SkillerRaptor @skillerraptor.bsky.social Graphics & Engine Programmer
she / they 🏳️🌈🏳️⚧️
Pongsagon vichit @mattdiygraphics.bsky.social Amateur FPGA designer
Silent @cookieplmonster.bsky.social Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
https://silentsblog.com/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
jbit @jbit.bsky.social Software Engineer at EA.
Previously coding stuff at TwoBulls/DEPT (Melbourne), Q-Games (Kyoto), and IO Interactive (Copenhagen).
These tweets are my own views.
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Simon Pilgrim @rksimon.bsky.social GameDev, Compilers
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Jon Rocatis @rockets2000.bsky.social PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.
@overfail.bsky.social @overfail.bsky.social
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Ben Taylor @bennosuke.bsky.social Tokyo Game Dad
東京在住の3児の父
日本語で思ったことや趣味で描いたアートを投稿している
English OK 👍🏻
Brielle Garcia @tacolamp.bsky.social AR Designer/Developer - VFX Artist & Animator - Sega Genesis/MD Developer
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Daniel Assunção @danibma.bsky.social Engine Programmer @Realmforge Studios
Veridian Expanse @veridian-expanse.bsky.social Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse!
An open source indie game for Linux, Mac, Windows, and RPi!
https://store.steampowered.com/app/2137670/Veridian_Expanse/
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Leonardo Fratini @aotner.bsky.social Rendering TD @AssettoCorsa
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
crunchypotato @crunchypotato.bsky.social Chiptune and Retro synth hardware / software designer. Mixed media musician. Homebrew Gameboy publisher and owner of https://hobbychop.com
Chiptune Anamnesis Discord: https://discord.gg/N9dS3KpdjG
YouTube: https://www.youtube.com/@Chiptune-Anamnesis.
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Max Bickley @maxbickley.com XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs.
Previously lighting @ Pixar
I'm very serious about not taking things seriously.
Sam Murphy @sam-murphy.bsky.social Programmer @ Stellar Entertainment
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Paul Fox @therealpaulfox.eurosky.social 🔊 Aural Acrobat. Unassuming part-time party clown. Patron of: bachelors, diseased cattle, dogs, falsely accused people, invalids, Istanbul, surgeons, tile-makers, grave-diggers, second-hand dealers, pilgrims, apothecaries
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
P(Emil)=1 @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art- V Ryan Vance @vancerm.bsky.social Crashing GPUs at Valve
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Michael Williams @rocketmoose.bsky.social Head of Technology at Bungie. Hobbyist & occasionally professional puzzle designer. My opinion is mine alone. He/Him
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla