Now integrated into Sirius (the graphics engine used in games). I also expanded frustum culling to allow some objects to always fail or always pass, which will also be useful to make some objects not cast shadows.
0 likes 1 replies
?
Now integrated into Sirius (the graphics engine used in games). I also expanded frustum culling to allow some objects to always fail or always pass, which will also be useful to make some objects not cast shadows.
0 likes 1 replies