Outer Cloud @outercloud.dev 路 Jan 27

Procedurally generating decorations works now 馃コ Every single thing you see here was procedurally generated except the player (of course) and the locations of the walls, that's hand designed by me, however all of the visuals and decorations are generated on top of that. #godot #gamedev

21 likes 3 replies

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Replies

MaxMart 路 Jan 27

I need one of those for my game too. Any tips?

WarlockApe 路 Jan 28

Different seeds = different decorations and location markers I see....馃憖 Person 1: "It was near the 3 trees!" Person 2: "What 3 trees? 馃槶"

Outer Cloud 路 Jan 27

I'm hoping to use a mix procedural generation and hand placed content, so there is variety but I control the overall feel.