Outer Cloud @outercloud.dev · Feb 5

Using the flood fill algorithm, I can now calculate edges around my rooms to (hopefully soon) add some edge decorations. #gamedev #godot

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Outer Cloud · Feb 5

The flood fill is done in editor, before run time so there is not performance impact. However, since each room has its own field that needs to be resolved to not overlap with other rooms, that is done at run time which is kind of slow. I'll work on optimizing it next.