Outer Cloud @outercloud.dev · Mar 6

I'm starting to port over the swamp location to the new worldgen. #gamedev #godot One of the challenges I'm going to face is trying to figure out what types of rooms a swamp should have? I'm thinking spindly with tighter corridors might be fitting?

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Outer Cloud · Mar 6

The visuals of course need to be touched up. I'm just moving over what visuals I already have right now!