Olivier, working on Alix RPG ๐Ÿ’– @oxeron.com ยท Jun 14

Weapon system devlog ๐Ÿ—ก๏ธ๐ŸŒŸ - Sword + spear resources added โœ… - Hitbox rotation driven by AnimationPlayer - Deactivation tied to animation end (bye bye timers ๐Ÿ‘‹) - Player hand syncs to animation frame It's all coming together ๐Ÿ˜Œ #indiegame #godot #pixelart

7 likes 2 replies

?

Replies

Simeon ยท Jun 14

Using AnimationPlayer for hitbox rotation. Seen that work well.

Donor Zero ยท Jun 15

Driving the hitbox off the animation instead of timers keeps the hit window honest to what the player actually sees. Good call.