mob @palmonds.dev · Mar 25

its actually really simple, i made a sprite animation that progressively gets more white, with nineslicing set to repeat in the center (that way it can be scaled and flexible) and set the surface blendmode to subtract. then it subtracts all the white pixels out until its blank

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Scotty Rich · Mar 25

Wild! I would have never thought to do it that way, but that makes sense! Also nice cuz you can easily reuse that dithering effect on any sprite, really!