pated @pated.dev · Jun 16

Because all animals are rotated to face the camera, I have to exaggerate the attack blendshape that drives the forward motion during the bite. It’s very tricky to make the head movement feel visible enough without introducing strange deformations. #gamedev #animation #greatwhiteshark

26 likes 4 replies

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Replies

pated · Jun 16

I’d like to push the forward deformation a bit further for the great white shark (Ma’o Nui), but I can’t go much farther if I want to avoid odd deformations when it looks downward. 🥲

Quadro-Chave Produções Livres · Jun 17

it's pretty cool !

@ozzymandelbrot.bsky.social · Jun 17

Man this is so cool! For some reason, I thought Seashine was one of those games that came out years ago and never got any updates. Really cool to see the work and care that’s still being put into it!