John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Thomas Iché @peeweekvfx.bsky.social #RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too.
Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD.
Makes art, writes code.
Opinions are mine.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
troy_s :praxis_100: @troy-s.mastodon.art.ap.brid.gy Digital colour gadfly. Antihumanist. Antipositivist. Acolyte of moving / static pixel hermeneutics and thaumaturgy. Make creative things matter.
[bridged from https://mastodon.art/@troy_s on the fediverse by https://fed.brid.gy/ ]
Josh Sawyer @jesawyer.bsky.social Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. 🇺🇸EN/🇩🇪DE ♂
Interview/conference inquiries to pr@obsidian.net
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
WildSheepStudio @wildsheepstudio.bsky.social Wild Sheep Studio is an independent game studio working on Adorable Adventures, a cozy exploration game featuring a baby boar
Buy on Steam: steampowered.com/app/3840230/
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Abhishek Madan @abhishekmadan.bsky.social
Selena Ling @selenaling.bsky.social https://iszihan.github.io/
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Josh Jersild @joshjers.drilian.com I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian
derek guy @dieworkwear.bsky.social Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
@filmicworlds.bsky.social @filmicworlds.bsky.social
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Wilhem Barbier @wbrbr.bsky.social Graphics engineer, currently working on Marmoset Toolbag. Previously: PhD @ IRIT, R&D intern @ Adobe, Unity
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
PlayStation Park @playstationpark.bsky.social Daily PlayStation GIFs & Artwork. 100% Unofficial. Run by @ryan.makesvideogames.com
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Javier Meseguer @jmeseguerdepaz.bsky.social LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Shader Joe @shaderjoe.bsky.social Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Björkus "No time_t to Die" Dorkus @thephd.dev 💀 The C Standard Cannot Be Replaced And Will Never Be Destroyed. 💀
✍ Writing: http://thephd.dev
📷 Avatar KIINGKISMET (https://kiingkiismet.com/)
🖼 Banner WusdisWusdat (https://wusdiswusdat.crd.co/)
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Nick Price @nickprice.bsky.social Lead Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2026 is my 28th year in the games industry.
Danny Becker @dbeckerdesign.bsky.social Video Game Designer, among other things.
Starfield
Fallout
Dishonored
etc.
GamesBySaul @gamesbysaul.bsky.social Indie Games Developer making stuff!
Technical Designer at IO Interactive 🦆
Making Devlogs on YouTube
Opinions are my own.
Kristofer @karaboudjan.bsky.social Codewrangler at IO Interactive.
Interested in current affairs, geopolitics, history and stuff.
Old man yells at cloud incarnate.- J Jens Christensen @jensbc.bsky.social
Hitman @hitman.ioi.dk HITMAN World of Assassination - OUT NOW. ESRB Rating: MATURE.
Developed and published by IO Interactive.
https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy @troy-s.bsky.social Gadfly of orthodoxy around colourimetric stimuli framings of colour. Colour is cognition. Make things matter.
Bridged over here https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy
Jim Kjellin @jimkjellin.bsky.social CTO of MachineGames.
Everything on here is my personal opinion and views.
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Erwin Terpstra @erwinterpstra.bsky.social GPU performance engineer @ Stream HPC ⚡
Previously: Technical Director @ Grendel Games 🎮
Passionate about graphics, rendering, robotics and AI.
https://erwinterpstra.com
Ioennir @ioennir.bsky.social Rendering engineer/Lead Tech Artist (AAA) & gamedev by day
Indie dev by night
GSC Game world | ex- PUBG Mad | ex- Striking Distance Studios
TTRPG & d&d enjoyer
they/them
Pfp by my bestie: @inkeyjay
Opinions are my own
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.- S Soren Hannibal Nielsen @sorenh.bsky.social He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Hongzhu Zhao @hongzhu.bsky.social Senior Technical Artist @ Respawn Entertainment
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Zihan Liao @zihan-gfx.bsky.social Graphics programmer👨🏻💻 / Light Chef🧑🏼🍳
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Bert Van den Bosch @vdboschbert.bsky.social Graphics & Engine Software Engineer @Cyborn
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
tian @constellocean.bsky.social
Towaki Takikawa @yongyuanxi.bsky.social outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Rohan Sawhney @rohansawhney.bsky.social http://www.rohansawhney.io
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Emily Whiting @whiting.bsky.social Faculty in CS at Boston University working on graphics and fabrication
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Maneesh Agrawala @magrawala.bsky.social Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Noah Snavely @snavely.bsky.social 3D vision fanatic
http://snavely.io
Joey Litalien @joeylitalien.bsky.social Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Dario Seyb @dseyb.bsky.social Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
Julie Digne @jdigne.bsky.social CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Esther Lin @estheroate.bsky.social CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
Masha Sh. @shumash.bsky.social Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.