Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive ๐ฎ
Glacier โ | 007 First Light | Project Fantasy
prev @Ubisoft
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Good Trailcams @goodtrailcams.bsky.social trailcams
no AI ever
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Emilio Lรณpez @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Niebezpiecznik @niebezpiecznik.bsky.social I know your PIN
@handle.invalid @handle.invalid ๐ต๐ฑ๐บ๐ฆ๐ณ๏ธโ๐
Game Animator
depths of wikipedia @depthsofwikipedia.bsky.social hi i'm @annierau.bsky.social i love wikipedia! dm submissions if you want :-)
Satan @thedevil.bsky.social It's really cute that you're gonna "defeat me with the power of friendship and all," but again, I am the devil from the Bible
fascists not welcome
Better than the one on twitter.
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Morr @morr.bsky.social Things might be weird.
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist ๐ธ, pianist ๐น, trying drums ๐ฅ
๐ค Coding, science, cats, horror
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Kenney @kenney.nl โจ Creating public domain game assets for over 10 years!
www.kenney.nl
Gynvael Coldwind @gynvael.bsky.social Security researcher/programmer โ Managing director @ HexArcana โ @DragonSectorCTF founder โ he/him
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Omer Shapira @omershapira.com Graphics โฉ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piรฑata & Artist inbetween.
Opinions? No
๐Brooklyn/TLV
https://omershapira.com
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
โก๏ธ dad, photographer, rollerblading liberal in NYC
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla- V Ryan Vance @vancerm.bsky.social Crashing GPUs at Valve
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
gray @fusha.moe I push the pretty pixels ๐๏ธโจ I move my body in fun ways โธ๏ธโท๏ธ๐คธโโ๏ธ๐๏ธ I do rendering, engine stuff, and tech art with Rust at Embark Studios ๐ฆ๐ฉโ๐ป
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
nicebyte @nicebyte.bsky.social the only good anime pfp acct ยท http://gpfault.net
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Bart Wronski ๐บ๐ฆ๐ต๐ธ @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk- T Tiago @tiagocarvalho.bsky.social
Azeria @azeria-labs.com Founder of Azeria Labs, Trainer, Author of Blue Fox: Arm Assembly Internals & Reverse Engineering
Molly White @molly.wiki writes citationneeded.news โข runs @web3isgoinggreat.com and @influence.citationneeded.news โข tech researcher and cryptocurrency industry critic โข software engineer โข wikipedian
support my work: citationneeded.news/signup
links: mollywhite.net/linktree
๐๐๐
Godot Engine @godotengine.org Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
Timur222 @timur222.bsky.social VideoGame enthusiast, Wikipedia Editor, Internet explorer. I post random findings with regards to game development/other media be it rumors,new information etc
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
@ret44.bsky.social @ret44.bsky.social
Afterburn @afterburn.games Crafting comfy puzzle experiences ๐
PUP CHAMPS: ๐ถ http://afterburn.games/pup โฝ๏ธ
DISCORD: ๐ฌ http://discord.gg/afterburn ๐ฌ
We also made: ๐ Railbound, ๐ฑ inbento & โณ Golf Peaks
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL โข Senior Lecturer โข Game AI โข Game Developer โข Shader Master โข Content Creator
Artur Ganszyniec @agansz.bsky.social Consulting Narrative Designer
Poland based game designer, writer, and educator
Co-author of https://howandwhywemake.games
Masterclasses, workshops, mentoring https://narrativedesign.online
Writing about narrative design https://the-narrative-designer.com
Luke โ๏ธ TGS @spierek.net Making puzzle games at @afterburn.games
W4 Games @w4games.com Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Sรฉbastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@mirzka.bsky.social @mirzka.bsky.social M.D. ; mother of ๐ถ๐ง๐บand @afterburn.games ; deeply in love with @spierek.net