- I @inglobe.bsky.social @inglobe.bsky.social
Fleeky @fleeky.bsky.social Avid dog artist
Samuel Thomson @samuelthomson.bsky.social Lecturer in Game Design | Technical Artist | Artist
Interests include history of creative disciplines and technology.
Art and Research: http://samuelthomson.org
Technical Artist (real-time): http://framelord.samuelthomson.org
they/them
AestarDev @aestardev.bsky.social
Vincent Joyau @vjoyau.bsky.social Indie Dev / Freelance 3D Artist,
Wishlist HyperCore, a Rhythm Bullet Hell : https://s.team/a/1112390
prev : Bioshock 2 (mp)| Brink | Dirty Bomb | Dulac and Fey ...
socials : https://linktr.ee/vjoyau
Piyush Kaushik @kaushikdev.com I build pixel products.
SpriteFix : https://spritefix.app
ThumbSmash(game) : Android / iOS
CamSprite(iOS) : https://apps.apple.com/in/app/camsprite/id6796649858
YouTube : https://youtube.com/@inspiritofthegames
Andrew Tinits @amtinits.bsky.social Independent research | formerly @uwaterloo.ca, google, meta | computer graphics + machine learning
https://tinits.com/
@jplkn.bsky.social @jplkn.bsky.social
Michał Olejnik @olej3d.bsky.social Rendering Engineer @ Infinity Ward Poland
Ray Tracing @ Activision
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
@zaldansoweowenn.bsky.social @zaldansoweowenn.bsky.social This is not the type of fasting we have chosen humble African
Praise to God
nicholascelt.bsky.social @nicholascelt.bsky.social Storyteller 🎬 Bringing the epic fantasy saga of Nick Celt to life. Every world, every battle, created with Technology. Follow the adventure ⚔️
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums- S @shahreel.bsky.social @shahreel.bsky.social
- T @thuringia.bsky.social @thuringia.bsky.social
Natalie Reed @natalie-reed.bsky.social Editor @ yespress.io
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Pumpkin Planet Youtube Original @wolf-politic.bsky.social Eric Loves Feet, Jake Got Louise Pregnant ( BIG MISTAKE ) Crotchman Hits Weirdos In The Crotch, And Brett Dies Like Always. Click The Link In Posts Below 🎃🌎🎃🌎🎃🌎🎃🌎🎃🌎
Roope Virtanen @roopekv.bsky.social
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
ChenA @chena1.bsky.social graphics programmer
Daniel Dreher @deescacha.bsky.social Art 🤝 Science 🤝 Engineering
GeForce DevTech Engineer @ NVIDIA
All expressed views and opinions are my own
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Martin Panknin @mpanknin.bsky.social Rendering & Graphics Engineer. Building Kiln. github.com/MPanknin/kiln-render- M @mercurguy.bsky.social @mercurguy.bsky.social
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
FrameRitual @frameritual.bsky.social I only share the frames I personally admire. No AI • No collabs • SFW
If you’d like your work to be removed, feel free to contact me.
Amirabbas Fazelinia @utilyre.github.io I edit plain text and move bits around for a living. Posts/Reposts about computer graphics, mathematics, C, and Linux.
Website: https://utilyre.github.io- M Mikael Hermansson @mikael.hermansson.io 🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Edward Latour @edwardlatour.bsky.social Artist
John @shazam33.bsky.social
Elamf Hsif @elamfhsif.bsky.social 29. They/Them. Just following artists that I like. No posting or sharing of any kind. Please do not follow me. I won't post anything.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Anton Dankov @antondankov.bsky.social Learning, programming, sculpting and drawing
@khujara.bsky.social @khujara.bsky.social
David Smith @trigpointdave.bsky.social Director at Trigpoint Games. Unreal Engine Programmer (porting), Game Developer, Trail Runner.
https://trigpoint.games/
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Dany Bittel @danybittel.bsky.social I capture macro splats, create interactive installations and develop #miqula. Software, Design & Art. No politics.
www.danybittel.ch- V @vinht.bsky.social @vinht.bsky.social
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien- J @juboal.bsky.social @juboal.bsky.social
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
GodSSpeed_Brendon_Raymon @godsspeed.bsky.social www.linktr.ee/godsspeed
Cuttin edgey🎭C_medy
THE 2X RALLYX CHAMP🎖
69x Prfrmr Of The Eon🍌🌽🌠
Racen🚂Driftn👽ET
Simracin🕹Gamin🎬Actn🔮 Spiritualn💩Son of a Gun🔫 Adulty studio @godsspeed___
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art
Zombie with a Shotgun @zombiewithashotgun.bsky.social 🎬 Zombie with a Shotgun — watch FREE on Tubi ➡️ https://tubitv.com/movies/100043140/zombie-with-a-shotgun
The Amityville Lost Tape ➡️ https://tinyurl.com/wpacnz2c
Films by @hiltonarielruiz.bsky.social
More 🎥 https://linktr.ee/hiltonarielruiz
Angel Ivanov @b1uf0x.bsky.social VFX Supervisor
https://www.artstation.com/eeyore
https://www.instagram.com/shadeofblu/
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Jón Kristinsson @jonkk.bsky.social art, motion graphics, hobby gamedev -
working on Tiny Tires in my free time 🏁🚗
full-time work at framebyframe.dk
🚗 tinytires.com
🌐 kristinsson.dk
✏️ pointclicking.com
11′ 11″ N @i-ping.bsky.social
Nibir Khan @bbgzla.bsky.social Environment Artist open for work, available for remote/relocation
https://www.artstation.com/bbgzla
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Meltdown Project @meltdownproject.bsky.social Solo Game Dev Diary
World Building
Houdini/Unreal
DM for collabs
https://www.youtube.com/channel/UCUhg4KnXq14g4Tx1wg7Fudw
@bakjinhyeong.bsky.social @bakjinhyeong.bsky.social 은둔형 니트
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
@braunibraunibrauni.bsky.social @braunibraunibrauni.bsky.social
Ælfheim @aelfheim.bsky.social Fulltime dog person and CybSec wagie, part-time hobbyist pixel art aesthete and game dev
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍
Graphics enthusiasts 👾
European 🇪🇺
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Erik Robson @erikrobson.net Game/level designer | LFW | Valve (Portal 2, CSGO, DOTA 2, The Lab, Artifact) | Double Fine (Psychonauts, Brutal Legend) | 3DO ()
25+ years making games professionally. On Signal @ ErikRobson.47
Husband, father, PNW, living through Interesting Times
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
@ramannanda.bsky.social @ramannanda.bsky.social
Willow Poudan @willpound.bsky.social Experienced investor in many businesses and start-ups with a bias in Digital Financial Assets market.
Jeriel Thexton @jerielthexton.bsky.social
Carsten Spille @carstenspille.eurosky.social Graphics geek, enjoys big books, metal music and fantasy-fiction. Posts in (mediocre) german, (worse) english and rarely (rudimentary) klingon. Also here: https://social.tchncs.de/@CarstenSpille
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@newbsie.bsky.social @newbsie.bsky.social
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
@tatuaalto.bsky.social @tatuaalto.bsky.social
@jinmingen.bsky.social @jinmingen.bsky.social
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
jebi @jebikoh.bsky.social