Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Gi @gimoody.bsky.social Sad artist/programmer cat.
I make pretty pixels - A @amdfanto.bsky.social @amdfanto.bsky.social
11′ 11″ N @i-ping.bsky.social
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
munrocket @munrocket.bsky.social WebGL, WebGPU, ThreeJS, computer graphics, mathematics.
Parsa @sighpaa.bsky.social Interaction Designer
https://github.com/parsaa74
https://parsaazari.xyz
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Radom @stevenradomski.bsky.social Working on a Physics Engine
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
Ivo Pavlík @ivopavlik.bsky.social
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Rasmus Michelsen @rmichelsen.bsky.social
Joshua Batty @josh-mindbuffer.bsky.social PhD in Audiovisual Granular Synthesis. I make installations with MindBuffer. Co-founder of the nannou creative coding framework.
Bernard Joyce @bernardjoyce.bsky.social Rural Development Consultant based in the West of Ireland. @ruralresilience.bsky.social, @natureschool.bsky.social
VENRO @venro.org VENRO ist der Dachverband der entwicklungspolitischen und humanitären Nichtregierungsorganisationen (NRO) in Deutschland.
VENRO is the umbrella organisation of development and humanitarian non-governmental organisations (NGOs) in Germany.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Alex @thealexroyer.bsky.social Art degrees are shit, programming degrees are shit.
All I want is revenge.
http://backloggd.com/u/Alexroyer
https://letterboxd.com/Alexroyer/
(Art from Puparia by Shingo Tamagawa). He/Him.
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
- S @savage309.bsky.social @savage309.bsky.social
@jbbegue.bsky.social @jbbegue.bsky.social
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Arman Matinyan @snowblazed.bsky.social Software Engineer at InConcept Labs. Owner of https://gameloop.tech newsletter.
Previously ArmNomads, Twinstar Gaming
nrlnd @nrlnd.bsky.social Pinballwizard, electronic music, creative technology. Done visuals at Berghain once, my life is complete. Current choice of weapons: Vdmx & Bitwig
Old visual junk.. mostly real-time shaders and such.
https://vimeo.com/nrlnd
Love cats and weird people.
Jacob Freeman @geforce-jacobf.bsky.social GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Tonci Jukic @tonci.bsky.social Computer Scientist and Engineer working in gamedev | CDProjekt RED / Raw Fury, Fury Studios | performance/graphicsm/networking | expert at porting games to consoles | MSc comp.sci. eng. chasing PhD in Machine Learning | ethical AI against hype- S @sharvey.bsky.social @sharvey.bsky.social
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Infinity Blader 23 @infinityblader23.bsky.social
oTTeuM 🦀 @otteum.bsky.social Mastering Rust; Level: Beginner
https://otteumstudio.substack.com/
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
@satyajadhav.bsky.social @satyajadhav.bsky.social Building thinkdeli.com
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Dr. Märt-Erik Mäeots @erikmaeots.bsky.social Postdoc designing proteins and predicting protein-protein and protein-nucleic acid complexes at University of Zürich. Previously: Time-resolved cryo-EM methods and AI models for cryo-EM optimization at The Francis Crick Institute.
@songoftime.bsky.social @songoftime.bsky.social
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Micky Pascual @migpasc.bsky.social Game Developer: Always gaming, usually coding, rarely posting. Spelunky 2's Lead Programmer. Currently Senior Graphics Programmer at Larian Studios.
@citruslee51.bsky.social @citruslee51.bsky.social
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Ruben @rubenpenalva.bsky.social PIxel slayer
Avraham Cooper @avrahamcoopermd.bsky.social Pulm/Crit physician, medical educator, The Curious Clinicians podcast
FORTHCOMING BOOK: WHY DOESN’T YOUR STOMACH DIGEST ITSELF? (W.W. Norton)- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Adam Avitable @avitable.bsky.social Tulsa currently. Writer, photographer and comedian. Pro-SW, vocal trans ally and feminist. Cis/Pan. He/they. 🏳️🌈🏳️⚧️
Find me: linktr.ee/avitable
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Jasper @j-winther.bsky.social Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com- Y mb @youknowyouareright.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Jeriel Thexton @jerielthexton.bsky.social
Matt McDonald @lordzargon.bsky.social Rendering performance enthusiast
Principal Tech Artist at Blazing Griffin
Tech Art consulting & outsourcing
Prev: nDreams, Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Ganesh B R @theganeshbr.bsky.social Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Shane Celis @shanecelis.bsky.social I'm an evolutionary robotics researcher turned gamedev. I like jars and evolving virtual creatures. @shanecelis@mastodon.gamedev.place he/him
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@furtivewalker.bsky.social @furtivewalker.bsky.social
Pierre Nottin @pierrentn.bsky.social Creative Developer - Former @makemepulse | @gobelins_paris