小島秀夫 @hideokojima.bsky.kojimaproductions.jp ゲームクリエイター:僕の体の70%は映画でできている
Game Creator: 70% of my body is made of movies.
CAPCOM OFFICIAL/ARTWORKS Ⅱ @capcomart.bsky.social カプコンアートワークBluesky公式アカウントです。デザイン室時代から現在まで、イラストに関する活動情報、アーカイブネタをお届けします。※ご返信はできませんのでご了承ください。 Hello there! This is the official account of the Capcom Artwork Team.
Square Enix @square-enix-games.com The Official Square Enix Bluesky page. Get the latest updates https://www.square-enix-games.com/
Delivering Unforgettable Experiences
Octopath Traveler 0 out now! | FFVII Remake Intergrade Jan 22 | DQVII Reimagined Feb 5
SEGA @sega-west.bsky.social Welcome to the official SEGA West account!
PlayStation @playstation.com Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
itch.io @itch.io Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Tom Warren @tomwarren.co.uk Senior Correspondent @theverge.com ║ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad ║ Tips? msg me on Signal: tomwarren.01
AlexPixels | Solar Requiem @alexpixels.bsky.social The Design Studio of Alex.
Pixel Art & Design 🏳️🌈
http://alexdraws.itch.io
alexpixels.com
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Imagire @timagire.bsky.social
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
3D人-3Dnchu- Yamato3D @ymt3d.bsky.social CG Artist職をしながら、趣味でCG系情報ブログ「3D人-3dnchu-(すりぃでぃんちゅ)」を運営しています。レビュー・記事掲載・広告掲載なんでもご連絡ください。
Web: http://3dnchu.com/
X: @ymt3d
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Hideo Kojima @hideokojimaen.bsky.kojimaproductions.jp Game Creator: 70% of my body is made of movies.
まめお @papersloth.bsky.social CEO / Internet Cube Co., Ltd
DM @dandymania.bsky.social
@nikq.bsky.social @nikq.bsky.social
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
tobyfox @tobyfox.undertale.com chicken
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Shinji Ogaki @shinjiogaki.bsky.social Autodesker
𝕂𝕖𝕟𝕟𝕪 𝕐𝕠𝕦𝕟𝕘 ▂ ▆ ▅ ♥ @kcmyoung.bsky.social Sound Idiot #AstroBot #KnightsAndBikes #LittleBigPlanet #Tearaway #AdobeSubstance3DModeler #Tethered #WonderWorlds et. al
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
TaroOzaki / 尾崎太郎 @taroozaki.bsky.social Tech Lighting Artist @都内のGameDev
人の造りしもの大概好きです
https://www.artstation.com/acglay
https://www.linkedin.com/in/%F0%9F%8D%B7taro-%F0%9F%8D%B7ozaki-a75813130
現職
< レースゲーム背景TA
< 独美大建築
< 現代アートViz
< 独都市設計Viz
< 建築学科
< 建築設計
< 建築施工管理
< 土木工学科
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Chris Murphy @highlyspammable.bsky.social Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
TechArt Guy @tecnartguy.bsky.social Sr. Technical Artist.
Tools/Workflow/Optimization.
UE lover #gamedev #techart #unrealengine #UE5
https://www.fab.com/sellers/TechArt%20Guy
Laura Elizabeth @lauraatxbox.bsky.social She/her. Principal Architect @ Xbox Platform (Console / PC / Developer Kits). I love music, video games, Magic the Gathering, and cross stitching! 🏳️⚧️
Erin Winter @erinwinter.bsky.social User Experience Researcher. Ex-Xbox
Directx @directx.bsky.social
Nick Landry @activenick.bsky.social @Xbox.com Developer Relations Product Manager.
Tabletop RPG Game Designer.
Indie Video Game Developer.
French-🇨🇦 in NJ (he/him).
Proud liberal gamer dad.
Opinions are my own.
aka GameDevNick.
https://linktr.ee/activenick
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Michael Romero @halogenica.bsky.social Game Development at Epic. Formerly Halo, Intel, and Indie dev. Opinions are my own.
misoh_009 @misoh009.bsky.social ゲームのプログラマー / C++,C# / Unity チョットデキマス / UEがメインです。(Houdini始めました)
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Joyce [MinionsArt] @minionsart.bsky.social Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Zino @zino2201.bsky.social 21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.