Dennis van den Broek @pointerfunction.bsky.social ยท Jul 30

Holiday also means more PS1 engine progress! I got (face) normals generated at load time, and light calculated on those to shade the faces. Absolutely gonna need a fuck ton of optimization ๐Ÿ˜‚

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Dugan ยท Aug 4

awesome! actually that reminds me of Tweenies we did on PS1 Its the ole grey stone n vines type tower :D (was a crazy 4 or 5 month project with a crap budget) youtu.be/adTSIBC2WcM?...

Dennis van den Broek ยท Jul 30

also implemented AABB intersections, which work, but need to think of a good way to actually handle the collisions (just resets to last โ€˜goodโ€™ position for now ๐Ÿ˜‚)