Dennis van den Broek @pointerfunction.bsky.social ยท Aug 20

I have Raycasts to Triangles working finally as well! That took me an entire damn week to figure out ๐Ÿ˜– With that though (pending some optimizing), I should have nearly programmed all components to start making games with this engine/framework!

7 likes 3 replies

?

Replies

Bas Tuijnman ยท Aug 20

Did you write everything in C?

Dennis van den Broek ยท Aug 25

I have spent the last few days optimizing my raycast queries. I am using a โ€˜BVHโ€™, which is pretty much a fancy subdivided octree holding references to subsets of triangles of a bigger mesh. Generated at loadtime:

Luke Aaron ๐ŸŽ„ ยท Aug 20

This is beautiful!