I have spent the last few days optimizing my raycast queries. I am using a ‘BVH’, which is pretty much a fancy subdivided octree holding references to subsets of triangles of a bigger mesh. Generated at loadtime:
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I have spent the last few days optimizing my raycast queries. I am using a ‘BVH’, which is pretty much a fancy subdivided octree holding references to subsets of triangles of a bigger mesh. Generated at loadtime:
5 likes 1 replies