Prof. 9 @prof9.com · Mar 31

RE Framework exposes every single game object via its API, with full reflection information, labeled structs and even function hooking. We've been doing all this stuff manually, in assembly, for more than 15 years! And now it's all just here, right in this convenient little tree window!

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aldelaro5 · Mar 31

doesn't RE engine uses .net under the hood or something? Cause I imagine if it does, it's all AOTed right?