matt sephton @gingerbeardman.com πΎ FITS ON A FLOPPY π€ Indie Dev since ~1990 π¨ YOYOZO (GOTY 2023) πΉοΈ Retro Games πΏMoai πΏ Macintosh Magazine Media π ex-Apple
https://blog.gingerbeardman.com
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Masataka Hakozaki @mhak.bsky.social Solo indie dev. Posting progress. My Apps: RYUKIN, Wa Kingyo, MeltLand ... Shader lover.
Mark Moxon @markmoxon.bsky.social Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.
I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.
Purveyor of Elite/Lander/Revs hacks.
www.markmoxon.com
Foofarawr π Gamescom @foofarawr.com β¨ Pixel Artist π©πͺ
πΌ Game UI/UX Designer
β‘οΈ For work inquiries: https://foofarawr.com
π I sell stuff: https://linktr.ee/foofarawr
Jujutsu VCS @jj-vcs.dev Jujutsuβa version control system #jj-vcs
Documentation: https://docs.jj-vcs.dev/
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
alex @bates64.com 23, he, en_GB
π bates.lol
papermar.io reverse engineer / admin @ starhaven.dev
GPU wizardry @ Arm
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonβs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Kenney @kenney.nl β¨ Creating public domain game assets for over 10 years!
www.kenney.nl
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
East River Source Control @ersc.io doin' source control stuff at ersc.io
strayboom @strayboom.bsky.social Laszlo 'vincenzo' Vincze aka. StrayBoom
Music, sound design, cars, demoscene, chiptune, funk and jazz, in no particular order.
http://www.strayboom.com
http://strayboom.bandcamp.com
http://vincenzo.bandcamp.com
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Sunny @sunnysytam.bsky.social Creator of Danmaku Unlimited 1, 2, 3 and creating more
superfunc @superfunc.bsky.social video games
π czar @ yoyogigames
π HW @ playstation
Β· interested in perf stuff, custom engines
Β· made Gun Trails for playdate (https://play.date/games/gun-trails/)
Β· previously at that's no moon, nvidia, netflix, disney and pixar
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
#notGDC 2026 @notgdc.io A game development non-conference, for everyone!
All of March, 2026!
http://notgdc.io/
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
rez @rez1911.bsky.social πΎ Pirate of the $777 seas β οΈ
https://www.pouet.net/user.php?who=10&show=credits
http://soundcloud.com/chiptune
https://giphy.com/chiptune
Mathieu 'p01' Henri @p01.bsky.social β‘ http://www.p01.org/
π Technical speaker, Creative coder, Size Optimizer, Demoscene artist on the web, Atari and pico8
π Principal Software Engineer, Test Automation lead at Microsoft
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. ππΊ
https://conspiracy.hu/
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
π: theforge.dev/
βοΈ: github.com/ConfettiFX
Sepehr Taghdisian @septag.bsky.social Programmer - Sandbox Interactive, Ex. Ubisoft Berlin
https://github.com/septag
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Dimitri Diakopoulos @ddiakopoulos.bsky.social I make stuff sometimes!
when iβm not blacksmithing, i shepard a research engineering team at apple
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead π @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Sean Barrett @nothings.bsky.social π³οΈβπ ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters β’ C++ & low-level programming β’ Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Hagen π @samuraika.bsky.social Modern Workplace Architect ποΈ | Cert. Project Manager π¨βπΌ | MCT Alumni π¨βπ« | Sharepoint Expert β οΈ | Retro Computer Geek πΉοΈ | Demoscene πͺ© | Blog: https://blog.greenbrain.de
Anton @antonkudin.bsky.social β§ Artist and developer