Quod Soler ☀️ @quodsoler.com · Nov 13

The Chooser seems to finally be production ready in Unreal Engine 5.5. This will allow you to query and return assets based on conditions previously setup, useful for animation, but can be used outside of that. Like choosing a hit VFX particle based on the hit result.

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Antonio · Nov 15

I remember having to make this stuff manually by querying physical materials in projectile scripts back in the day, I'll need to look into it