ZDF heute-show @heuteshow.de Nachrichtensatire mit Oliver Welke: freitags im ZDF, täglich im Netz. | Impressum & Netiquette: http://ly.zdf.de/social
befores & afters magazine @beforesmag.bsky.social The VFX magazine from journalist Ian Failes. In print, podcast and online.
beforesandafters.com
Boon Cotter @booncotter.bsky.social Aussie in the USA | Game Developer | Lead Lighting Artist | Batshit Crazy | These are my words and are not representative of my employer / doctor / therapist / mum.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Steve Bowler @gameism.bsky.social 25+ year Animation and Game Dev veteran
Done putting where I work in my bio
Sometimes makes cool stuff. AuDHD AF.
“The Greatest Unreal Developer In The World™️”
He/HISM
Sharundaar @sharundaar.bsky.social 👁️ 👁️ watcha doin' ?
Lead Tech UI at Thought Pennies Entertainment (prev. Beenox, Nesting Games, PCF)
Website: https://sharundaar.com
@technochecker.bsky.social @technochecker.bsky.social
@charlyhu.bsky.social @charlyhu.bsky.social
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Dan Reynolds @dannthr.bsky.social Tech Composer/Sound Designer/Programmer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Secretary for @gameaudiodiversity.bsky.social
Jan Kaluza @jankaluza.bsky.social Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Ghislain Girardot @ghislaingir.bsky.social UE content creator, specialized in tech art. I don't share my opinion much.
Matt Stafford @wraiyth.bsky.social Head of Engineering at mod.io, helping developers implement UGC support and distribution in their games.
Technical Director at Pub Games, maintaining Primal Carnage: Extinction.
Primarily working in C++, #UnrealEngine, #dotnet, #csharp
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Cody Albert @codyjero.me Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Dustin DeVoe @ddevoe.bsky.social Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!- C Camille @camillek.bsky.social
Jean-Sebastien Guay @slinkyinvasion.bsky.social Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Abey Miranda @abeysaurus.bsky.social Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Elhoussine Mehnik @houssinemehnik.bsky.social Sr. Game Engineer @Netflix | Prev. Gameplay Programmer @Tencent @Ubisoft | Worked on #Stray #GhostRecon #BGE2 | #UnrealEngine OS/Edu Content Maker | 🇲🇦
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Tim Hobson @timhobson.bsky.social Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises.
I mainly post about Trek, tv/film props, and my hobby making replicas of various props.
unreal🌱garden @unreal-garden.com Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
Dan Elliott @danielelliott3d.bsky.social Senior Technical Artists, Epic Games
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Oskar Świerad @techartaid.com Tutorials, articles, UE5 ➡️ http://techartaid.com
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜
KindaFungi @kindafungi.bsky.social Tech Artist. I also like to complain. I also teach beginner Realtime VFX
Tuppy 🧀 @onetupthree.bsky.social VFX Artist @brimstone.bsky.social ✨ (former) @megacrit.com 🌠 | Programmer @AnonPenguStudio 🐣 | NO AI/NFTs 🚫
You can contact me through DMs or email 👌
ramon.luisking14@gmail.com
https://linktr.ee/onetupthree
#vfx #realtimevfx #wip #unity #unreal #godot
//Skepsisology @skepsisology.bsky.social
https://skepsisology.wixsite.com/website
#Animation// #Rigging // #VFX
Rotating bones and spawning particles since 2011
Thomas @koboldskeep Keene @kobolds-keep.net he/him 🎮 #gamedev 🎲 #ttrpg ✍️ #noAI 🚫
Our score attack puzzle game Junk-o-Tron is out on Steam and Nintendo Switch! 🟥🟩🟦🤖 https://store.steampowered.com/app/2514390/
Videogames - https://koboldskeep.itch.io/
TTRPGs - https://koboldsquest.itch.io/
Taylor Oliveira @tayloroliveira.bsky.social 🎓 3D - VFX - Environments - Tech Art
💼 Associate VFX Artist @ Next Level Games
➡️ Previously @ Mighty Canvas, Titmouse, Tv Cultura
🇧🇷🇨🇦
My art:
https://www.artstation.com/tayloroliveira
Mech Dev @mechdev.bsky.social Student / Indie game developer (or at least trying to).
He | Him - BR / EN / JP.
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Geovane Pereira @geeosp.bsky.social Senior Techinical VFX Artist | Unity Specialist.
Love everything graphics
#vfx #techart #gamedev #brart #unity #houdini
Hugo "Pêssego" Forte | VFX Artist @pessegus.bsky.social 🇧🇷 VFX Artist at BitCake Studios (working on @playatomicpicnic.com)
https://pessegus.artstation.com/
Archanor @archanor.bsky.social ⭐️ Kenneth F. Moe
⭐️ VFX Artist & Unity Asset Store Publisher
⭐️ http://archanor.carrd.co
⭐️ Norwegian living in Sweden
#unity3d #unity #vfx #gamedev #indiedev #realtimevfx #rtvfx
Eon - Wishlist Geomancers! @aspeon-dev.bsky.social she/they/whatever is funniest | 27 | very queer and makes food
Solo dev on Geomancers, a game like Worms, but with wizards and card game elements! You can play the demo here: https://store.steampowered.com/app/3211370/Geomancers_Demo/
Late as usual @lateasusual.bsky.social Developer @ Dillongoo Studios
she/her
old account: twitter.com/lateasusual_
Gabriel Boileau @nibilli.bsky.social VFX Artist Prev-Blizzard-Riot
Mentor @VFXApprentice
Portfolio : https://www.artstation.com/nibilli
Hadidjah @hadidjah.bsky.social they/them - Lead VFX Artist, Probationary Associate Gameplay Engineer at Moonshot Games
Free Resources: hadidjah.com
HoldimProvae @holdimprovae.bsky.social Realtime Game FX Artist
I'm studying FX for games,developing some stuff
https://linktr.ee/HoldimProvae
@qbieshay.bsky.social @qbieshay.bsky.social Chaos gremlin - NO NFT - Opinions are my own.
Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer
She/Her
Rensei @therensei.art vfx ~ tech artist | He/him | I make things
therensei.art
https://cara.app/therensei
Raph | VFX Artist @shnooky6.bsky.social Real-time VFX Artist @ FRAME MACHINE
Prev: Elodie Games
Proprietary sparkle enjoyer ✨
https://www.artstation.com/artofraphael
Zoe Thong @zoethong.bsky.social 🎮 vfx artist for Cuisineer and Hellheart Breaker
📦 shader programming or smthn smthn
#3drtist #unity3d #techartist #vfxartist #gameart #shader #realtimevfx #gamedev
https://www.artstation.com/zoethongtheartist
Cyan✨ @cyanilux.bsky.social 🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
Unity ShaderGraph Tutorials - cyanilux.com
UnrealCG @unrealcg.bsky.social I make VFX in UE5
My Tutorials : https://www.youtube.com/@UnrealCG
Project Files : https://www.patreon.com/unrealcg
Yogo! ⚓️ @doughbun.bsky.social 27, she/her 🏳️⚧️
Howdy, I'm Izzy!
VFX artist for Captain Wayne.
Certified gay dumbass.
she/her 🏳️⚧️
@puffypuffypuffpuff.bsky.social is my wife!!!
This is my personal account, I may like/RT 18+ content. Use discretion!
Camilo @calciumfx.bsky.social VFX Artist
https://www.artstation.com/calcium_c
hollis @hollionaire.bsky.social game dev and animator. everything else, i'm still figuring out
they / she 🏳️⚧️
#gamedev #indiegames #animation
Rob Davis @rd4vis.bsky.social 🕯️ Tech Artist and VFX Artist for WaxHeart 🕯️
👾 Solo dev 👾
🏀 Suns fan 🏀
He/Him
Peter Kao @peterkao.com • Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S