Chet Faliszek @chetsucks.com I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Jon Bolding @jonbolds.bsky.social
Chalcolithic Liche, Forbes 10 over 10,000. Games writer, on and about. Appears pcgamer, IGN, etc. Panel Three Moves Ahead. freelancer, hire me.
The hacker gathering formerly known as hoodsec @townsec.bsky.social Kinda citysec, but in The Town
Disclose.tv @disclosetv.bsky.social Observing world events unfold in the grand theater of our time.
James Hunt @jamesjhunt.bsky.social Game Director @ Fast Travel Games
Unbound @unbound-io.bsky.social 3D Reimagined.
Try for free at www.unbound.io/
Join us on Discord: https://discord.gg/Uh3Yc43
#madeWithUnbound
Sylvia Ritter @sylviaritter.bsky.social 🐰 Animal Art Agent 🚀 Blank Canvas Restorer 🌈 Mrs. @duangle
👾 http://duangle.com/nowhere
💜🦣 https://mastodon.social/@sylvia_ritter
📨 Commissions: sylvia.ritter@duangle.com
💌 http://patreon.com/sylviaritter
🦄 Prints: https://shop.sylvia-ritter.com
@c0de517e.bsky.social @c0de517e.bsky.social
Alex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social Indie game dev making games (and typos) - He/Him - I despise generative AI
Squeakross | The Spirit and the Mouse @LukaTheMouse.gay
🐭 s.team/a/2871440 | @alblune.bsky.social
Stuart Wade @dlgnce.bsky.social Diligence Studio ⚡ https://diligence.studio/
Lead Artist ⚡ https://www.unbound.io/
@nocturndragon.bsky.social @nocturndragon.bsky.social
Teflora ➡️Gamescom @teflora.rocks MDNI 35yo, gamedev, technical artist, sound designer, shader witch, trans, sapphic, poly
https://linktr.ee/teflora
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Ben Cerveny @neb.me President, Foundation for Public Code
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Giorgio Pomettini @pomettini.bsky.social Used to make games for a living, now I make games for fun! 🕹️
Biromantic ace, neurodivergent 🦀 He/him
Propic by @nannasaurus.bsky.social
https://www.giorgiopomettini.eu/
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Chris Lentini @lentinic.bsky.social
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Aeva @midnightsisters.org Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Paul "Paulie" Hughes @pauliehughes.bsky.social 43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Raigan Burns @raiganburns.bsky.social I make games (and music), and play games (and music).
One half of https://metanetsoftware.com
Glenn Fiedler @mas-bandwidth.bsky.social Creating a 1000 player space game! => https://spacegame.dev
Anton @antonhand.bsky.social H3VR • Still Obsessed With VR • https://linktr.ee/antonhand
Steve Bowler @gameism.bsky.social 25+ year Animation and Game Dev veteran
Done putting where I work in my bio
Sometimes makes cool stuff. AuDHD AF.
“The Greatest Unreal Developer In The World™️”
He/HISM
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Luke Iannini @lukexi.bsky.social https://dynamicland.org
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Mrmo Tarius @mrmotarius.bsky.social I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net- A @abductee.bsky.social @abductee.bsky.social
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!- T Tim Sweeney @timsweeneyepic.bsky.social
Andrea Int. @andreintg.bsky.social Game dev / tools
Co-founder unbound_io
Made a unity plugin called clayxels
Designed an escape-roguelike called nauticrawl
Mostly posting my hobby projects here.