robb @robb.is · Jan 1

Work-in-Progress #SwiftUI glitch effect featuring chroma subsampling; random offsets for lines, blocks and pixels; chromatic abberation in YCbCr as well as RGB channel shuffling.

36 likes 3 replies

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Replies

graham graham · Jan 2

i was just having a go at doing layer effects with shaders - for graphics with a time element, is there a nice way to update that without .animation() of a variable (to reduce view changes), or is that inevitable to get a new render with the shader anyway?

robb · Jan 1

oh and I guess every now and then it shows some hexadecimal numbers mixed in bc those are authentically digital.

Jay Cohen · Jan 1

Looking great. CoreImage, Metal?