Jan Klose 🇪🇺🎮🇺🇦 @janklose.bsky.social Co-Founder of Artex, Director of The Surge and Atlas Fallen at Deck13. Posting unfocused in English and German about game development and politics
Video Game History Foundation @gamehistoryorg.bsky.social Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
Call of Elyndra @callofelyndra.bsky.social Embark on your hero’s journey in 'Call of Elyndra,'! Grow crops, battle monsters, and unearth ancient secrets across five diverse biomes as a hired hand in the village of Elyndra.
Join the Discord! 🎣
https://discord.gg/JVdXvmDFnx
@themaister.bsky.social @themaister.bsky.social
白雲 凪 Nagi Shirakumo @shirakumon.com フリー作曲家。ゲーム、映画、コンサートのための音楽を制作しております。
Freelance composer for video games, films, and concert music.
https://shirakumon.com/
Ben Morris @heyitsbmo.bsky.social Software engineer, game developer.
Grand Arms: March of the Red Dragon on Steam: https://store.steampowered.com/app/2056130/Grand_Arms_March_of_the_Red_Dragon/
Keen Games, makers of Enshrouded @keengamesstudio.bsky.social We're Keen Games, an indie studio based in Frankfurt, Germany. Enshrouded is now available in Early Access on Steam and GeForce Now!
https://linktr.ee/enshroudedgame
#gamedev #indiedev
GalaPixelGames @galapixel.bsky.social I'm making a retro platformer for Game Boy Color.
Demo: https://pixel-perfection.itch.io/ninjas-way
Support us on Indiegogo: https://www.indiegogo.com/projects/--3270495/coming_soon/x/38517612
#retrogaming #GameBoyColor #chiptune
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Christophe Massolin @furiouzz.bsky.social Creative Developer in Freelance,
former @makemepulse developer,
@rustlang enthusiast 🦀,
love gaming 🎮, music 🎵 and salsa 🕺
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
skial @skialb.bsky.social That Haxe roundup guy
Jan Schneider @janschne1der.bsky.social Games, puzzles, nerd, immersive, European in London, Google Play coder, Puzzled Pint, Adventure-Treff alumnus. He/him. (Views are my own.)
Basti Grünwald @bastigruenwald.bsky.social Game-Designer (digital, analogue & location-based), Mountain Hiker, Video Editor, Educational Researcher, Theme Park Afficionado, Host for 'Podcoaster Germany'
krikzz @krikzz.bsky.social Blast processing follower
Ta David Yu @tayugamedev.bsky.social | made in taiwan | he/him | game dev, code, pixel art |
| worked on Gerritory & Minds Beneath Us |
| https://ta-david-yu.github.io/ |
Sibylle Hell @nomnomroko.bsky.social Freelance 2D artist/illustrator for video games
likes sci-fi an unreasonable amount
https://linktr.ee/nomnomroko [< commissions open]
Terrible Toybox @terribletoybox.com Official account of Terrible Toybox, creators of modern classic adventure games, including Thimbleweed Park and Return to Monkey Island. 🏝️
Founded by @grumpygamer.com
Dan Korostelev @nadakoster.bsky.social Programmer, Gamer
Wonderland @mmmmmonsterkill.bsky.social
Henning 🇩🇪🇪🇺🇺🇦 @gfluegel.radicalfishgames.com GameDev at RadicalFishGames, worked on #CrossCode, now working on
#AlabasterDawn.
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Alabaster Dawn EA Out Now @radicalfishgames.com We are a small group of game developers that somehow managed to create CrossCode, now working on #AlabasterDawn
radicalfishgames.com
Alabaster Dawn: https://store.steampowered.com/app/3110760/
CrossCode: https://store.steampowered.com/app/368340/
Letorus @letorus.bsky.social
@gamesimade.com @gamesimade.com Game developer, cat dad
Potico Games 🏳️🌈 @poticogames.fr Potico games is a tiny game development label. We are developing and publishing Zebulon : A Lost Cat and PicoMix By NuSan
We also do game portages to consoles for indies and solodevs !
https://linktr.ee/poticogames
https://www.poticogames.fr
logo @logohost.bsky.social 🏳️🌈 💛 (he/him) haxe developer, host of haxejam, possibly other things
Kumber @kumber.bsky.social Game developer 🇮🇹 #godot #haxe #haxeflixel
https://kumber.itch.io
@akyman.bsky.social @akyman.bsky.social
Anders Nissen @andersnissen.com Professional software developer by day.
Unprofessional programming language nerd and indie game developer by night.
Non-stop dad.
Laurin Agostini @tandaradei.bsky.social Co-Founder of Mumpitz Games
Passion for graphics programming and software optimization
nivs @nivrig.bsky.social Respawned 80's game developer. Dodgy Rocks, Turbo Tomato, Rogue Declan. Working on porting Lumo to Amiga, amongst other things.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Armory3D @armory3d.bsky.social Building 3D painting software - ArmorPaint. armorpaint.org
Lubos @luboslenco.bsky.social Building 3D painting software - ArmorPaint. armorpaint.org @armory3d.bsky.social
Aergistal @aergistal.bsky.social Stars, like dust
@handle.invalid @handle.invalid
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
@c0de517e.bsky.social @c0de517e.bsky.social
Larry Ahern @larryahern.bsky.social Creative director, writer, designer, artist (Imagineering, LucasArts) - Rise of the Resistance, Sorcerers of the Magic Kingdom, Curse of Monkey Island, Day of the Tentacle.
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@spookyfm.bsky.social @spookyfm.bsky.social
Bret Victor @worrydream.com worrydream.com
dynamicland.org
James Mangold @mang0ld.bsky.social Writer Director Producer — Heavy / Cop Land / Girl, Interrupted / Kate and Leopold / Identity / Walk The Line / 3:10 To Yuma / Knight and Day / Logan / Ford v Ferrari / Indiana Jones & The Dial of Destiny / A Complete Unknown
D13 Michael -> Baltic Games Fest @crashoberbreit.bsky.social Head of Product | DECK13 | thoughts are my own. anti crypto | dad | I publish videogames
Ivan-Assen Ivanov 🇧🇬 @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Andrew Meggs🔜SIGGRAPH LA @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
minsoft @minsoftgames.bsky.social Creator of Vyrzon for the Vectrex. Currently working on Vyrzon II, an old school vertically scrolling shoot-em-up.
Cannot see DMs.
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Lion Schitik @handle.invalid Senior Programmer
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Deck13 Interactive @deck13interactive.bsky.social Developer from Germany, dormant and waiting
Iván @ivanlesan.bsky.social Senior Game AI Programmer at @deck13interactive.bsky.social- M Mel Mann @melman.bsky.social Producing and taskforcing.
he/him
Larry Burb and friends @larryburb.bsky.social I’m a (formerly Boston) birdy named Larry! I was found July 26 2013. I live w/ a budgie (Sushi) & 4 tiels (Jerry, Zoe, Chacha, Peeps).
The Birdist @thebirdist.bsky.social Writing: www.nicholaslund.com
Books: Dinosaurs to Chickens: How Evolution Works (2024); The Ultimate Biography of Earth (2022); American Birding Association Field Guide to the Birds of Maine (2022) Purchase here: https://tinyurl.com/yfpfzjrx
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Mike Chi @retrotink.com For general tech help/support: http://discord.gg/jE6deAhjCM. For order inquiries, respond to your order confirmation e-mail. This is account is fun and games 🤡
Lisa 🏳️⚧️ Lunistice OUT NOW! @deke.studio she/her
Check out #Lunistice: https://store.steampowered.com/app/1701800/Lunistice/
Senior Technical Producer @ Deck13 Spotlight
Other places: https://agrumpyfox.carrd.co
ArcturusDeluxe @arcturusdeluxe.zone Carbon-based life form. Enjoyer and creator of video games. Made Project Osiris, a GZDoom port of Alien Breed 3D. (he/him)
http://arcturusdeluxe.zone
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
DEKE 🏳️⚧️ @deke.dog she/her | 3D Artist / GameDev | 🔞: My art is SFW, follows/RTs may contain NSFW - you've been warned | Minors DNI/DNF
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@jwki.bsky.social @jwki.bsky.social This is me on the other thing:
x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Jérémy Fa @jeremyfa.bsky.social Creating games, music, tools / Open source 2d tech https://ceramic-engine.com / Interactive Fiction writing tool https://loreline.app / Soundcloud https://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
@pyrxs.bsky.social @pyrxs.bsky.social
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/- K @kr1zzl.bsky.social @kr1zzl.bsky.social
ibilon @ibilon.com Trying to make a video game
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Łukasz Bogaczyński @woookie.bsky.social GPU DevTech at AMD
I post about graphics programming and gamdev.
ex Keen Software House, Deck 13, Flying Wild Hog.
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Josh A @orignaux.com
jaxyn @primarycolor.bsky.social Dramatic Communication
Frying☆Pan @leah.boo big celeste fan
programmer (mostly haxe) for @team-prism.rocks
"the one with the bots" 🏳️⚧️
https://fryingpan.pages.team-prism.rocks
@snippedpaws.bsky.social @snippedpaws.bsky.social
@kiiok.bsky.social @kiiok.bsky.social
MP2 Games @handle.invalid Game co-dev studio
• Bringing indie icons to PC & consoles with engine tech and tools
• Baba Is You, Pepper Grinder, OMORI, Astral Ascent, Mighty Goose, etc
Abathor 🎮 Garay GameDev @abathor.bsky.social 1 to 4 Player 2D Retro platformer.
#Steam #Switch #Switchw #PS4 #PS5 #Xbox
Now available! 👇🏻
https://store.steampowered.com/app/2295610/Abathor?utm_source=Abathor&utm_campa
Randy Tan @oneseedfruit.bsky.social peoplemaking.games/@oneseedfruit
oneseedfruit.itch.io
🇲🇾ian in 🇬🇧
Shin'en Multimedia @shinengames.bsky.social Video Game developer (The Touryst, FAST RMX, The Punchuin, Nano Assault NEO, FAST Racing NEO, Art of Balance, Iridion, ...) http://shinen.com/impressum.html
Greg of Laser Bear @collingall.bsky.social www.laserbear.net
Founder of Laser Bear Industries, a retro video gaming focused mod manufacturer.
We leverage 3D Printing and Electrical Engineering
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
John Langewisch @jahndis.bsky.social Makin' games and lousy jokes.
Creator of http://mixisms.jahndis.com
Jordan Mechner @jmechner.bsky.social I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo, Liberty) and fill up sketchbooks. American in France. https://jordanmechner.com