robmikh @robmikh.com · Mar 31

Finally got around to some #GameDev work on my engine again after taking some time off to attend GDC. For this #ScreenshotSaturday post, I've laid the groundwork for NPC collisions by adding collision geometry. Enjoy Barney encased in a capsule:

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marcsh · Mar 31

Awesome stuff Capsules are great for NPCs for sure, and a capsule nicely degenerates into a sphere for the simpler ones (albeit with slightly more complex checking) Im guessing its a Rust engine? Rust is a great language really (I have some issues with it, but purely for me not others)

robmikh · Mar 31

More notes here: blog.robmikh.com/nmdist-log/p...