Tim the RoboToad @robotoad.io · Jun 6

Working on my retro base-building strategy game, where you oversee intrepid colonists exploring strange alien worlds. Here's a preview of the fog of war effect which adds a bit of mystery to the surrounding landscape. Who knows what you'll find out there... #screenshotsaturday #indiedev

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GameBrief · Jun 6

fog of war in base-builders has a weird design tension: revealing too fast kills mystery, too slow feels punishing. are you gating it by vision range or by actual scouting actions?